Draw the cockpit RIO buttons around the mono-MFD and radar heads (explode
layout), lit by the host-commanded lamp state -- the display side of the
in-fork glass cockpit. Live-validated 2026-07-24 (operator).
- vpxlog.cpp: per-head button bezel in pal_draw, reading serialrio's new
RIO_GetPanelState seam. The 5 MFD heads get red buttons (4 top / 4 bottom,
100px tall tucked under a grown 640x500 display so a 10px lip shows); the
radar gets amber Secondary/Screen side columns (6x 104px each) plus a
centered bottom indicator strip (the 4 spares). Lamp byte decoded to
off/dim/bright (vRIO RioLampState, brighter of the two brightness fields);
a press shows white-hot. No labels -- the MFD shows each button's function.
Also swapped the two upper-outer MFD window NAMES to match their (already
position-swapped) desktop locations.
- serialrio.{cpp,h}: RIO_GetPanelState(lamps, pressed) accessor -- returns
false when no rio port, so non-rio configs and other heads render normally.
- pod-launch: in explode (dev) layout the Division bridge is a normal, freely
movable window -- not pinned topmost (Focus.cs) and nudged to 8,40 so its
title bar clears the top of the screen (its client was at 0,0, pushing the
frame off-screen). Cockpit/kiosk keeps the topmost + 0,0 borderless look.
Only affects the explode layout and only when a serial=rio port is present.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Emulate the cockpit RIO board natively inside the DOSBox-X fork, driven by
an SDL game controller + host keyboard -- no external vRIO process and no
named pipe. The game<->board round trip runs in-process at the emulated
UART's own cadence, so the serial round-trip dropouts (livelock, TXMAXIDLE,
rxburst, 15s retry) can't occur.
- serialrio.{cpp,h}: RIO 9600-8N1 device state machine + protocol codec +
input mapping, transcribed from the vRIO app (VRioDevice + Protocol +
InputRouter/BindingProfileFormat), minus transport/pacer/UI/locks.
B0 = gamepad (5 axes + joystick column). B1 = keyboard field: MFD banks on
the letter rows, F-keys = Secondary/Screen, numpad = flight controls,
LShift/LCtrl throttle slew; PAUSE/ScrollLock toggle panel<->DOS; vRIO-
grammar bindings file via bindings:/VWE_RIO_BINDINGS.
- vpx-device/README.md: device notes + apply steps (the DOSBox-X src tree is
git-ignored, so this dir is the tracked source of truth; the three sdlmain
keyboard-hook edits are documented there).
- net_{loop,rp}_rio.conf + deploy templates; render-bridge/
gauge_arena_rio_sound.conf (standalone -egg trim); pod-launch --rio
(mutually exclusive with --pipe).
Additive: real pods keep directserial realport:COM1; vRIO-over-pipe keeps
namedpipe pipe:vrio. Validated live 2026-07-22 (pad + keyboard field +
console networking) on the dist install.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Vendored 86Box EMU8000 core (GPL-2, emu8k.cpp/.h + shim) plus vweawe.cpp:
two cards at the production addresses (0x620/0x640 register triplets),
rear-card DSP/mixer stub at 0x240, synthesis on an autonomous render
thread with direct winmm output so sustained voices ride through
emulation-thread stalls (RIO staging retries) like the real silicon did.
WC sample-counter interpolation between render chunks keeps HMI SOS
busy-waits fast. VWE_AWE32/VWE_AWE_ROM/VWE_AWE_RAM_KB/VWE_AWE_SHIFT/
VWE_AWE_LEAD_MS/VWE_AWE_DUMP/VWE_AWE_LOG env knobs.
emulator/roms: the AWE32 1MGM GM ROM dumped from our own pod card (SF2)
plus the reconstructed raw image the emulated EMU8000 loads. The HMI
driver refuses the AUDIO*.RES SoundFont upload without it (banks declare
irom=1MGM) -- that was the root cause of the first silent runs; full
debug chain in SOUND-NOTES.md. Repo serves the pod-owner community only.
.gitignore: drop the ROM excludes and un-ignore ALPHA_1/ and sda4/
(committed separately).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Built DOSBox-X from source with a custom VPX link-adapter logging
device (vpx-device/vpxlog.cpp) and captured the game's outbound boot
sequence. Findings:
- Register map confirmed against LINKIO.C: outputData 0x151,
outputStatus 0x153 (polled bit0), resetRoot 0x160, analyseRoot 0x161.
- Reset preamble captured exactly (analyse=0, reset 0->1->0 + status inits).
- The game streams 85298 bytes to outputData that are BYTE-FOR-BYTE
identical to VRENDMON.BTL; first byte 0xF0 = transputer boot-from-link
primary-bootstrap length. Protocol stage 1 (reset + monitor download)
fully characterized; no hidden bulk/interrupt path.
- Production cockpit dump ALPHA_1 added (git-ignored): its BT is v1.1.0.6
with a VRENDMON.BTL byte-identical to the captured stream, so this
result reflects the exact cockpit software. ALPHA_1 is the reference
image going forward (carries RP + production pod/network boot chain).
Adds analyze_capture.py, capture.conf, PHASE1-RESULTS.md. DOSBox-X
source tree and capture artifacts are git-ignored.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>