//===========================================================================// // File: entity2.cc // // Project: MUNGA Brick: Entity Manager // // Contents: Implementation details of the entity class // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 11/29/94 JMA Initial coding. // //---------------------------------------------------------------------------// // Copyright (C) 1994-1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(HOSTMGR_HPP) # include #endif #if !defined(REGISTRY_HPP) # include #endif #if !defined(APP_HPP) #include #endif #if !defined(NAMELIST_HPP) #include #endif #if !defined(NOTATION_HPP) #include #endif #if !defined(ENTITY_HPP) #include #endif //########################################################################## //############# Entity::StaticVideoSocketIterator #################### //########################################################################## Entity__StaticVideoSocketIterator::Entity__StaticVideoSocketIterator( Entity *entity ): SChainIteratorOf(&entity->staticVideoSocket) { } Entity__StaticVideoSocketIterator::Entity__StaticVideoSocketIterator( const Entity__StaticVideoSocketIterator &iterator ): SChainIteratorOf(iterator) { } Entity__StaticVideoSocketIterator::~Entity__StaticVideoSocketIterator() { } //########################################################################## //############# Entity::DynamicVideoSocketIterator ################### //########################################################################## Entity__DynamicVideoSocketIterator::Entity__DynamicVideoSocketIterator( Entity *entity ): SChainIteratorOf(&entity->dynamicVideoSocket) { } Entity__DynamicVideoSocketIterator::Entity__DynamicVideoSocketIterator( const Entity__DynamicVideoSocketIterator &iterator ): SChainIteratorOf(iterator) { } Entity__DynamicVideoSocketIterator::~Entity__DynamicVideoSocketIterator() { } //########################################################################## //################ Entity::AudioSocketIterator ####################### //########################################################################## Entity__AudioSocketIterator::Entity__AudioSocketIterator(Entity *entity): SChainIteratorOf(&entity->audioSocket) { } Entity__AudioSocketIterator::~Entity__AudioSocketIterator() { } int Find_Subsystem_Index( NotationFile *file, const char* name ) { Check(file); Check_Pointer(name); NameList *namelist = file->MakePageList(); Register_Object(namelist); NameList::Entry *entry = namelist->GetFirstEntry(); int count = 0; while (entry) { if (!strcmp(name, entry->GetName())) { Unregister_Object(namelist); delete namelist; return count; } ++count; entry = entry->GetNextEntry(); } Unregister_Object(namelist); delete namelist; return (!strcmp(name, "None")) ? count : -1; }