# ################################################################### # Laser Explosion Internal Audio Script ################################################################### # [include] file=audio\macros.scp # ################################################################### # Audio locations ################################################################### # [L4AudioLocation] location_offset=0.0,0.0,0.0 name=OriginLocation # ################################################################### # Laser Explosion Internal component ################################################################### # [Static3DPatchSource] location=OriginLocation resource=LaserExplosionInt01 priority=2 mix_presence=3 volume_mix_level=LaserExplosionIntVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 use_internal=False name=LaserExplosionIntComponent #------------------------------------------------------------------ # # resource select # [AudioResourceSelector] audio_source=LaserExplosionIntComponent audio_resource_index=LaserExplosionIntIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=LaserExplosionIntResourceSelect # # sample and hold -> resource select # [AudioSampleAndHold] audio_component=LaserExplosionIntResourceSelect control_ID=100 sample_duration=99.0 name=LaserExplosionIntSampleAndHold #------------------------------------------------------------------ # # sample and hold -> pitch # [AudioSampleAndHold] audio_component=LaserExplosionIntComponent control_ID=PitchAudioControlID sample_duration=99.0 min_value=-100 max_value=100 name=LaserExplosionIntPitchSampleAndHold # # sample and hold -> filter # [AudioSampleAndHold] audio_component=LaserExplosionIntComponent control_ID=BrightnessAudioControlID sample_duration=99.0 min_value=0.8 max_value=1.0 name=LaserExplosionIntBrightnessSampleAndHold #------------------------------------------------------------------ [AudioControlSplitter] audio_component=LaserExplosionIntSampleAndHold audio_component=LaserExplosionIntPitchSampleAndHold audio_component=LaserExplosionIntBrightnessSampleAndHold name=LaserExplosionIntSplitter [AudioControlSend] audio_component=LaserExplosionIntSplitter control_ID=StartAudioControlID control_value=0.0 [AudioControlSend] audio_component=LaserExplosionIntComponent control_ID=StartAudioControlID control_value=4.0