# Red Planet 4.10 networked pod boot (production path, no -egg): console pushes # the mission egg over TCP 1501; pod runs RPL4OPT under netnub. Same pod HW as # BT: VPX board @0x150, RIO COM1, dual AWE32, plasma COM2. RP's setenv.bat # auto-selects rpdpl.ini. NIC on IRQ 10 (COM2/plasma owns IRQ 3 -- see # net_full.conf header). The dpl3-revive bridge renders RP content (same # VelociRender wire). Modern TeslaConsole is RP-native, so this is its home game. [sdl] output=opengl priority=highest,highest [dosbox] memsize=32 machine=svga_s3 [cpu] core=dynamic cputype=pentium cycles=max [ne2000] ne2000=true nicbase=340 nicirq=10 backend=pcap [ethernet, pcap] realnic=DB5521D [sblaster] sbtype=sb16 sbbase=220 irq=5 dma=1 hdma=5 [mixer] rate=44100 blocksize=1024 prebuffer=60 [serial] serial1=directserial realport:COM1 rxpollus:100 rxburst:16 serial2=directserial realport:COM2 [autoexec] mount c "C:\VWE\TeslaRel410\ALPHA_1" mount d "C:\VWE\TeslaRel410\emulator\net-boot" d: echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) === d:\lsl d:\ne2000 d:\odipkt c: cd \rel410\rp set VIDEOFORMAT=svga set BLASTER=A220 I5 D1 H5 P330 T6 c:\sb16\diagnose /s set BLASTER=A240 I7 D3 H6 P300 T6 c:\sb16\diagnose /s set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ set HEAPSIZE=15000000 set L4GAUGE=640x480x16 call setenv.bat r f s p echo === launching Red Planet via NetNub (RIO + sound; waits for console) === 32rtm.exe -x netnub -p -f rpl4opt > nn.log 32rtm.exe -u echo === RP-NET-RUN-DONE === pause