# ################################################################### # Missile Internal Explosion Audio Script ################################################################### # [include] file=audio\macros.scp # ################################################################### # Audio locations ################################################################### # [L4AudioLocation] location_offset=0.0,0.0,0.0 name=OriginLocation # ################################################################### # Missile Internal Explosion component ################################################################### # [Static3DPatchSource] location=OriginLocation resource=BigExplosionInt01 priority=2 mix_presence=3 volume_mix_level=MissileExplosionIntVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 use_internal=False name=MissileExplosionIntComponent #------------------------------------------------------------------ # # resource select # [AudioResourceSelector] audio_source=MissileExplosionIntComponent audio_resource_index=MissileExplosionIntIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=MissileExplosionIntResourceSelect # # sample and hold -> resource select # [AudioSampleAndHold] audio_component=MissileExplosionIntResourceSelect control_ID=100 sample_duration=99.0 name=MissileExplosionIntSampleAndHold #------------------------------------------------------------------ # # sample and hold -> pitch # [AudioSampleAndHold] audio_component=MissileExplosionIntComponent control_ID=PitchAudioControlID sample_duration=99.0 min_value=-400 max_value=400 name=MissileExplosionIntPitchSampleAndHold # # sample and hold -> filter # [AudioSampleAndHold] audio_component=MissileExplosionIntComponent control_ID=BrightnessAudioControlID sample_duration=99.0 min_value=0.9 max_value=1.0 name=MissileExplosionIntBrightnessSampleAndHold #------------------------------------------------------------------ [AudioControlSplitter] audio_component=MissileExplosionIntSampleAndHold audio_component=MissileExplosionIntPitchSampleAndHold audio_component=MissileExplosionIntBrightnessSampleAndHold name=MissileExplosionIntSplitter [AudioControlSend] audio_component=MissileExplosionIntSplitter control_ID=StartAudioControlID control_value=0.0 [AudioControlSend] audio_component=MissileExplosionIntComponent control_ID=StartAudioControlID control_value=5.0