# #---------------------------------------------------------------- # Static objects for bt #---------------------------------------------------------------- # # #---------------------------------------------------------------- # Compiled symbols # HACK - use symbols currently compiled for audio, should have # symbols for entire game or separate for models #---------------------------------------------------------------- # [include] file=audio\symbols.scp # #---------------------------------------------------------------- # Explosion Resource Tables #---------------------------------------------------------------- # [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, lzrhiti name=LaserExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, ppchiti name=PPCExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, canhiti name=CanonExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, mslhiti name=MissileExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, dam1hiti name=Dam1ExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, dam2hiti name=Dam2ExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, dam3hiti name=Dam3ExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, dam4hiti name=Dam4ExplosionResourceTable [ExplosionResourceTable] table_entry=BoxedSolid::OurCraftMaterial, desthiti name=DestroyedExplosionResourceTable