[Gyroscope] Type=GyroscopeClassID ArmorValue=10.0 WatchedSubsystem=None DegradationTemperature=1000.0 FailureTemperature=2000.0 WeaponDamagePoints=5.0 MaxAnimationNoise=1.2 MinAnimationNoise=0.0 RotationPerSecond=1.0 PercentageOnNormal=0.0 PercentageOnDestruction=1.2 PercentageOnDegradation=0.7 PercentageOnFailure=1.0 EyeJoint=jointlocal VitalSubsystem=False CriticalHitScoreBonus=10 MinVoltagePercent=50 CollisionCriticalHitWeight=0.35 MechJoint=jointeye //MechJoint=jointshakey Exageration=0.6 SpringConstantX=-0.20 SpringConstantY=-12.0 SpringConstantZ=-0.20 DampingConstantX=-2.0 DampingConstantY=-3.0 DampingConstantZ=-2.0 PosSpringX=0.10 PosSpringY=0.15 PosSpringZ=0.10 NegSpringX=-0.10 NegSpringY=-0.15 NegSpringZ=-0.10 RotationSpringConstantPitch=-0.9 RotationSpringConstantYaw=-0.9 RotationSpringConstantRoll=-0.9 RotationDampingConstantPitch=-4.0 RotationDampingConstantYaw=-4.0 RotationDampingConstantRoll=-4.0 RotationPosSpringPitch=22.0 RotationPosSpringYaw=22.0 RotationPosSpringRoll=22.0 RotationNegSpringPitch=-22.0 RotationNegSpringYaw=-22.0 RotationNegSpringRoll=-22.0 CollisionDamageMultiplier=30 BallisticDamageMultiplier=10 ExplosiveDamageMultiplier=20 LaserDamageMultiplier=6 EnergyDamageMultiplier=10 CollisionDamageTrans=0.0 CollisionDamagePitchRoll=0.0 CollisionDamageYaw=0.0 CollisionDamageVibration=0.0 BallisticDamageTrans=0.5 BallisticDamagePitchRoll=1.0 BallisticDamageYaw=5.0 BallisticDamageVibration=1.0 ExplosiveDamageTrans=0.5 ExplosiveDamagePitchRoll=1.0 ExplosiveDamageYaw=5.0 ExplosiveDamageVibration=1.0 LaserDamageTrans=0.5 LaserDamagePitchRoll=1.0 LaserDamageYaw=5.0 LaserDamageVibration=5.0 EnergyDamageTrans=0.5 EnergyDamagePitchRoll=1.0 EnergyDamageYaw=0.0 EnergyDamageVibration=5.0