DIV-VIZ2 // file: clouds.v2z // generated: Sun Mar 5 05:30:21 1995 // from: Wavefront Object File "clouds.obj", and // Material Library File "" // by: OBJ2VIZ (ver 0.79.10) // written: by Ken Olsen HEADER( VERSION=02:02; UNIT=MM; SCALE=1000.0; FILETYPE=GEOMETRY ) { } RAMP(NAME=clouds) { DATA { 0.1, 0.1, 0.2, 0.99, 0.99, 0.99 } } TEXTURE(NAME=clouds_tex) { MAP {"dnoise"} MINIFY {MIP_MAP_TRILINEAR} // alternate meaning MAGNIFY {BILINEAR} } // End of texture MATERIAL(NAME=clouds_mtl) { TEXTURE {clouds_tex} AMBIENT {1.5, 1.5, 2.0 } DIFFUSE {0.5, 0.5, 0.5} SPECULAR {0.2, 0.2, 0.2, 10} RAMP {clouds} } // End of material OBJECT( ) { PATCH( F_MATERIAL=clouds_mtl; VERTEX=2D_TEXTURE; ) { PMESH { VERTEX_POOL { {-125, 0.00, 125, 0, 8} {-125, -0.00, -125, 0, 0} {125, -0.00, -125, 8, 0} {125, 0.00 125, 8, 8} } CONNECTION_LIST (PCOUNT=4) { {0, 1, 2, 3} } } // End of pmesh } // End of patch } // End of object