[dpl_config] viewangle=60.0 retrace=2 clip=0.25 700.0 fog=70.0 700.0 0.24 0.14 0.1 backgnd=0.4 0.6 0.8 ambient=0.32150 0.21550 0.202050 light = 1.2 1.1 1.0 240.0 210.0 0.0 //light = 0.3 0.2 0.1 270.0 0.0 0.0 specialfx0=booster smoke specialfx1=scrape sparks specialfx6=crash effect specialfx7=drill smoke A specialfx8=drill smoke B specialfx9=drill smoke C startsfx=7 1154.31 -48.0 -1209.0 startsfx=8 1155.11 -48.0 -1208.2 startsfx=9 1154.90 -48.0 -1208.5 [booster smoke] texture=rpcult:intA_tex type=2 size=2.0 velocity=8.0 v_bias=0.0 y_off=-60.0 cook=2.900 1.20 0.580 varience=0.570 gravity=2.0 cool=0.95 0.0500 count=3 repeats=1 [scrape sparks] texture=NOTEXTURE type=2 size=0.00 velocity=15.00 v_bias=0.3 y_off=-60.0 cook=2.699 1.50 1.000 varience=0.50 gravity=16.0 cool=0.96 0.013 count=12 repeats=1 [crash effect] texture=rpcult:intA_tex type=2 size=6.0 velocity=12.0 v_bias=0.0 y_off=-60.0 cook=1.900 0.990 0.580 varience=0.1 gravity=1.9 cool=0.83 0.040 count=3 repeats=1 [drill smoke A] texture=rpcult:intA_tex type=2 size=6.05 velocity=3.20 v_bias=4.0 y_off=-55.0 cook=1.800 1.00 0.30 varience=0.57 gravity=3.2 cool=0.98 0.012 count=3 repeats=1000 [drill smoke B] texture=rpcult:intA_tex type=2 size=3.80 velocity=3.0 v_bias=3.4 y_off=-55.0 cook=1.60 0.85 0.25 varience=0.81 gravity=2.87 cool=0.96 0.014 count=3 repeats=1000 [drill smoke C] texture=rpcult:intA_tex type=2 size=5.40 velocity=2.50 v_bias=5.0 y_off=-55.0 cook=1.55 0.75 0.15 varience=1.02 gravity=3.0 cool=0.94 0.016 count=3 repeats=1000 [comments] # code type velocity y-off green varience cool count # texture size bias red blue grav ocool reps //SPECIALFX 0 intA_tex 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1 //SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1 //SPECIALFX 2 intA_tex 2 3.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1 //SPECIALFX 3 intA_tex 0 3.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1 //SPECIALFX 4 intA_tex 2 4.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1 //SPECIALFX 5 intA_tex 2 4.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1 //SPECIALFX 6 intA_tex 1 4.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1 //SPECIALFX 7 intA_tex 1 4.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1 //SPECIALFX 8 intA_tex 2 7.05 3.20 4.0 -15.0 1.200 0.50 0.20 1.20 3.0 0.982 0.013 3 8000 //SPECIALFX 9 intA_tex 1 4.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60 //SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10 // type 0 == poly // type 1 == sphere // type 2 == cooked sphere // ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity, // vertical_bias, switch_off, cook_r, cook_g, cook_b, // variance, gravity, cool, ocool, fragments, repetitions );