# #------------------------------------------------------------------ # Laser External Audio Script #------------------------------------------------------------------ # # #------------------------------------------------------------------ # AudioRenderTypes # # TransientAudioRenderType = 0 # SustainedAudioRenderType = 1 # #------------------------------------------------------------------ # AudioSourcePriority # # MinAudioSourcePriority = 0 # LowAudioSourcePriority = 1 # MedAudioSourcePriority = 2 # HighAudioSourcePriority = 3 # MaxAudioSourcePriority = 4 # #------------------------------------------------------------------ # AudioSourceMixPresence # # ManualAudioSourceMixPresence = 0 # MaxAudioSourceMixPresence = 1 # HighAudioSourceMixPresence = 2 # MedAudioSourceMixPresence = 3 # LowAudioSourceMixPresence = 4 # MinAudioSourceMixPresence = 5 # #------------------------------------------------------------------ # AudioControlID # # NullAudioControlID = 0 # StartAudioControlID = 1 # StopAudioControlID = 2 # VolumeAudioControlID = 3 # PitchAudioControlID = 4 # BrightnessAudioControlID = 5 # AttackVolumeAudioControlID = 6 # AttackTimeAudioControlID = 7 # AudioControlIDCount = 8 # # #------------------------------------------------------------------ # Audio source components #------------------------------------------------------------------ # # # Laser fire component # [Dynamic3DPatchSource] location=OriginLocation resource=LaserFireExt01 priority=1 mix_presence=2 volume_mix_level=0.95 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=1 has_compression_curve=1 compression_duration=0.5 name=LaserFireExtComponent # #------------------------------------------------------------------ # Non-trigger watchers #------------------------------------------------------------------ # #------------------------------------------------------------------ # # Laser Fire : resource select # [AudioResourceSelector] audio_source=LaserFireExtComponent audio_resource_index=LaserFireExtIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=0 name=LaserFireExtResourceSelect # # Laser Fire : Sample and hold -> resource select # [AudioSampleAndHold] audio_component=LaserFireExtResourceSelect control_ID=100 sample_duration=0.0 name=LaserFireExtSampleAndHold