# #------------------------------------------------------------------ # VTV Scoring Script #------------------------------------------------------------------ # # #------------------------------------------------------------------ # AudioRenderTypes # # TransientAudioRenderType = 0 # SustainedAudioRenderType = 1 # #------------------------------------------------------------------ # AudioSourcePriority # # MinAudioSourcePriority = 0 # LowAudioSourcePriority = 1 # MedAudioSourcePriority = 2 # HighAudioSourcePriority = 3 # MaxAudioSourcePriority = 4 # #------------------------------------------------------------------ # AudioSourceMixPresence # # ManualAudioSourceMixPresence = 0 # MaxAudioSourceMixPresence = 1 # HighAudioSourceMixPresence = 2 # MedAudioSourceMixPresence = 3 # LowAudioSourceMixPresence = 4 # MinAudioSourceMixPresence = 5 # #------------------------------------------------------------------ # AudioControlID # # NullAudioControlID = 0 # StartAudioControlID = 1 # StopAudioControlID = 2 # VolumeAudioControlID = 3 # PitchAudioControlID = 4 # BrightnessAudioControlID = 5 # AttackVolumeAudioControlID = 6 # AttackTimeAudioControlID = 7 # AudioControlIDCount = 8 # # # Score Zone component1 # [DirectPatchSource] location=OriginLocation resource=ScoreZone01 position=0 priority=4 mix_presence=0 volume_mix_level=0.93 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=3.0 name=ScoreZoneComponent1 # # Score Zone component2 # [DirectPatchSource] location=OriginLocation resource=ScoreZone01 position=1 priority=4 mix_presence=0 volume_mix_level=0.93 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=ScoreZoneComponent2 # # Score Kill component1 # [DirectPatchSource] location=OriginLocation resource=ScoreKill01 position=1 priority=4 mix_presence=0 volume_mix_level=0.88 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=ScoreKillComponent1 # # Score Kill component2 # [DirectPatchSource] location=OriginLocation resource=ScoreKill01 position=0 priority=4 mix_presence=0 volume_mix_level=0.88 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=ScoreKillComponent2 # #------------------------------------------------------------------ # Score trigger #------------------------------------------------------------------ # # Score Zone [AudioStateTrigger] subsystem=Entity attribute=ScoreState audio_component=ScoreZoneComponent1 trigger_state=1 inverse_trigger=0 control_ID=1 control_value=3.0 dump_value=0 [AudioStateTrigger] subsystem=Entity attribute=ScoreState audio_component=ScoreZoneComponent2 trigger_state=1 inverse_trigger=0 control_ID=1 control_value=3.0 dump_value=0 # Score Kill [AudioStateTrigger] subsystem=Entity attribute=ScoreState audio_component=ScoreKillComponent1 trigger_state=2 inverse_trigger=0 control_ID=1 control_value=3.0 dump_value=0 [AudioStateTrigger] subsystem=Entity attribute=ScoreState audio_component=ScoreKillComponent2 trigger_state=2 inverse_trigger=0 control_ID=1 control_value=3.0 dump_value=0