//===========================================================================// // File: l4audres.cpp // // Project: MUNGA Brick: Audio Renderer Manager // // Contents: // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 05/10/95 ECH Initial coding. // //---------------------------------------------------------------------------// // Copyright (C) 1994, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(AUDTOOLS_HPP) # include #endif #include #include #include #if !defined(AUDIO_HPP) # include #endif #if !defined(BOXSOLID_HPP) # include #endif //############################################################################# //###################### AudioCreateSymbols ############################# //############################################################################# // //############################################################################# //############################################################################# // AudioCreateSymbols::AudioCreateSymbols() { } // //############################################################################# //############################################################################# // AudioCreateSymbols::~AudioCreateSymbols() { } // //############################################################################# //############################################################################# // void AudioCreateSymbols::MakeFileReadWrite(const CString &file_name) { if (access(file_name, 0) == 0) { int amode = S_IREAD|S_IWRITE; #if DEBUG_LEVEL>0 int ret = #endif chmod(file_name, amode); Verify(ret == 0); } } // //############################################################################# //############################################################################# // void AudioCreateSymbols::Execute() { // // Make file read/write // CString file_name("audio\\symbols.scp"); MakeFileReadWrite(file_name); // // Open the file for writing // ofstream symbol_file(file_name, ios::out); Verify(symbol_file); symbol_file << "[macro]\n"; // // Audio // WriteEntryStream(symbol_file); } // //############################################################################# //############################################################################# // void AudioCreateSymbols::WriteEntryStream(ofstream &symbol_file) { #define WRITE_ENTRY(name)\ {\ Verify(symbol_file);\ symbol_file << #name;\ symbol_file << "=";\ symbol_file << name;\ symbol_file << "\n";\ } // // Solids // WRITE_ENTRY(BoxedSolid::StoneMaterial); WRITE_ENTRY(BoxedSolid::GravelMaterial); WRITE_ENTRY(BoxedSolid::ConcreteMaterial); WRITE_ENTRY(BoxedSolid::WoodMaterial); WRITE_ENTRY(BoxedSolid::RockMaterial); WRITE_ENTRY(BoxedSolid::OurCraftMaterial); WRITE_ENTRY(BoxedSolid::OtherCraftMaterial); // // Audio // WRITE_ENTRY(TransientAudioRenderType); WRITE_ENTRY(SustainedAudioRenderType); WRITE_ENTRY(MinAudioSourcePriority); WRITE_ENTRY(LowAudioSourcePriority); WRITE_ENTRY(MedAudioSourcePriority); WRITE_ENTRY(HighAudioSourcePriority); WRITE_ENTRY(MaxAudioSourcePriority); WRITE_ENTRY(MinAudioSourceMixPresence); WRITE_ENTRY(LowAudioSourceMixPresence); WRITE_ENTRY(MedAudioSourceMixPresence); WRITE_ENTRY(HighAudioSourceMixPresence); WRITE_ENTRY(MaxAudioSourceMixPresence); WRITE_ENTRY(ManualAudioSourceMixPresence); WRITE_ENTRY(NullAudioControlID); WRITE_ENTRY(NoteAudioControlID); WRITE_ENTRY(AttackVolumeAudioControlID); WRITE_ENTRY(AttackTimeAudioControlID); WRITE_ENTRY(DurationAudioControlID); WRITE_ENTRY(VolumeAudioControlID); WRITE_ENTRY(PitchAudioControlID); WRITE_ENTRY(BrightnessAudioControlID); WRITE_ENTRY(StartAudioControlID); WRITE_ENTRY(StopAudioControlID); WRITE_ENTRY(IdleAudioControlID); WRITE_ENTRY(FlushMessagesAudioControlID); WRITE_ENTRY(TempoAudioControlID); }