//===========================================================================// // File: cnslmsgs.hpp // // Project: MUNGA Brick: // // Contents: Console messages // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- -----------------------------------------------------------// // 06/02/95 ECH Initial coding. // // 06/03/95 GAH Added corresponding Macintosh message defintions. // // 10/05/95 GAH Added ConsoleApplicationEndMissionMessage. // //---------------------------------------------------------------------------// // Copyright (C) 1994-1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #if !defined(CONSOLE_HPP) # define CONSOLE_HPP #ifdef MAC #pragma once #endif #ifdef MAC #include "NetworkEndpoint.h" #include "Participant.h" #else # if !defined(NETWORK_HPP) # include # endif #endif //~~~~~~~~~~~~~~~~~~~~~~~~ Console Message IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ enum ConsoleMessageID { ConsoleApplicationReadyToRunMessageID = 0, ConsoleApplicationStateResponseMessageID = 1, ConsoleApplicationEndMissionMessageID = 7, ConsoleApplicationAbortMissionMessageID = 11, ConsoleApplicationTeamEndMissionMessageID = 14 }; //~~~~~~~~~~~~~~~~~~ ConsoleApplicationReadyToRunMessage ~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsoleApplicationReadyToRunMessage: public NetworkEndpoint::Message { public: ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID); long GetReadyToRunHostID() {return readyToRunHostID.value();} private: HostID readyToRunHostID; }; #pragma options align=reset #else class ConsoleApplicationReadyToRunMessage: public NetworkClient::Message { public: ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID); HostID GetReadyToRunHostID() {return readyToRunHostID;} private: HostID readyToRunHostID; }; #endif //~~~~~~~~~~~~~~~~ ConsoleApplicationStateResponseMessage ~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsoleApplicationStateResponseMessage: public NetworkEndpoint::Message { public: ConsoleApplicationStateResponseMessage( HostID responding_host_ID, LEDWORD application_state, LEDWORD application_type ); long GetRespondingHostID() {return respondingHostID.value();} long GetApplicationState() {return applicationState.value();} ApplicationID GetApplication() {return((ApplicationID) application.value());} private: HostID respondingHostID; LEDWORD applicationState; LEDWORD application; }; #pragma options align=reset #else class ConsoleApplicationStateResponseMessage: public NetworkClient::Message { public: ConsoleApplicationStateResponseMessage( HostID responding_host_ID, Enumeration application_state, Enumeration application ); HostID GetRespondingHostID() {return respondingHostID;} Enumeration GetApplicationState() {return applicationState;} Enumeration GetApplication() {return application;} private: HostID respondingHostID; Enumeration applicationState; Enumeration application; }; #endif //~~~~~~~~~~~~~~~~~~ ConsoleApplicationEndMissionMessage ~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsoleApplicationEndMissionMessage: public NetworkEndpoint::Message { public: ConsoleApplicationEndMissionMessage( HostID player_ID, LEDWORD final_score ); long GetPlayerHostID() {return playerHostID.value();} long GetFinalScore() {return finalScore.value();} private: HostID playerHostID; LEDWORD finalScore; }; #pragma options align=reset #else class ConsoleApplicationEndMissionMessage: public NetworkClient::Message { public: ConsoleApplicationEndMissionMessage( HostID player_host_ID, int final_score ); HostID GetPlayerHostID() {return playerHostID;} int GetFinalScore() {return finalScore;} private: HostID playerHostID; int finalScore; }; #endif //~~~~~~~~~~~~~~~~~~ ConsoleApplicationAbortMissionMessage ~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsoleApplicationAbortMissionMessage: public NetworkEndpoint::Message { public: ConsoleApplicationAbortMissionMessage( HostID player_ID ); long GetPlayerHostID() {return playerHostID.value();} private: HostID playerHostID; }; #pragma options align=reset #else class ConsoleApplicationAbortMissionMessage: public NetworkClient::Message { public: ConsoleApplicationAbortMissionMessage( HostID player_host_ID ); HostID GetPlayerHostID() {return playerHostID;} private: HostID playerHostID; }; #endif //~~~~~~~~~~~~~~~~ ConsoleApplicationTeamEndMissionMessage ~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsoleApplicationTeamEndMissionMessage: public NetworkEndpoint::Message { public: ConsoleApplicationTeamEndMissionMessage( HostID player_ID, LEDWORD player_score, LEDWORD team_id, LEDWORD team_score ); long GetPlayerHostID() {return playerHostID.value();} long GetPlayerScore() {return playerScore.value();} long GetTeamID() {return teamID.value();} long GetTeamScore() {return teamScore.value();} private: HostID playerHostID; LEDWORD playerScore; LEDWORD teamID; LEDWORD teamScore; }; #pragma options align=reset #else class ConsoleApplicationTeamEndMissionMessage: public NetworkClient::Message { public: ConsoleApplicationTeamEndMissionMessage( HostID player_host_ID, int player_score, int team_id, int team_score ); HostID GetPlayerHostID() {return playerHostID;} int GetFinalScore() {return playerScore;} int GetTeamID() {return teamID;} int GetTeamScore() {return teamScore;} private: HostID playerHostID; int playerScore; int teamID; int teamScore; }; #endif #endif