//==========================================================================// // File: mode.cpp // // Project: MUNGA Brick: Controls Manager // // Contents: Interface specification for Controls/Gauges // //--------------------------------------------------------------------------// // Date Who Modification // // -------- --- ----------------------------------------------------------// // 02/13/96 CPB First created // //--------------------------------------------------------------------------// // Copyright (C) 1996, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //==========================================================================// #include #pragma hdrstop #if !defined(MODE_HPP) # include #endif #if defined(DEBUG) # define Test_Tell(n) DEBUG_STREAM << n #else # define Test_Tell(n) #endif //############################################################################ //############################ ModeManager ############################# //############################################################################ ModeManager::ModeManager(ModeMask initial_mask) { Check_Pointer(this); modeMask = initial_mask; Check_Fpu(); } ModeManager::~ModeManager() { Check(this); Check_Fpu(); } Logical ModeManager::TestInstance() const { Check_Fpu(); return True; } Logical ModeManager::ModeStringLookup( const char *name, ModeMask *returned_value ) { Check(this); // There's only one mode value available at this level. if (stricmp(name, "ModeAlwaysActive") == 0) { *returned_value = ModeManager::ModeAlwaysActive; Check_Fpu(); return True; } else { *returned_value = (ModeMask) 0; } Check_Fpu(); return False; }