# ################################################################### # Coolant System Audio Script ################################################################### # # ################################################################### # CoolantLeakWarning component ################################################################### # [DirectPatchSource] location=OriginLocation resource=Warnings01 position=FrontDirectPatchPosition priority=3 mix_presence=2 volume_mix_level=WarningVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=CoolantLeakWarningComponent #------------------------------------------------------------------ [AudioControlSequence] audio_component=CoolantLeakWarningComponent tempo=160 midi_file=audio\clkwrn01.mid is_looped=True dump_value=False name=CoolantLeakWarningSequence [AudioIdleWatcher] audio_component=CoolantLeakWarningSequence # ################################################################### # CoolantLeak component ################################################################### # [!DirectPatchSource] location=OriginLocation resource=CoolantLeak01 position=RearDirectPatchPosition priority=0 mix_presence=0 volume_mix_level=CoolantLeakVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=CoolantLeakComponent #------------------------------------------------------------------ # # amplitude smoother -> amplitude # [!AudioControlSmoother] audio_component=CoolantLeakComponent number_of_samples=4 control_ID=VolumeAudioControlID name=CoolantLeakAmplitudeSmoother