# ################################################################### # Projectile Explosion Audio Script ################################################################### # [include] file=audio\macros.scp # ################################################################### # Audio locations ################################################################### # [L4AudioLocation] location_offset=0.0,0.0,0.0 name=OriginLocation # ################################################################### # Projectile Explosion component ################################################################### # [Dynamic3DPatchSource] location=OriginLocation resource=MedExplosion01 priority=0 mix_presence=3 volume_mix_level=ProjectileExplosionVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=ProjectileExplosionComponent #------------------------------------------------------------------ # # resource select # [AudioResourceSelector] audio_source=ProjectileExplosionComponent audio_resource_index=ProjectileExplosionIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=ProjectileExplosionResourceSelect # # sample and hold -> resource select # [AudioSampleAndHold] audio_component=ProjectileExplosionResourceSelect control_ID=100 sample_duration=99.0 name=ProjectileExplosionSampleAndHold #------------------------------------------------------------------ # # sample and hold -> pitch # [AudioSampleAndHold] audio_component=ProjectileExplosionComponent control_ID=PitchAudioControlID sample_duration=99.0 min_value=-400 max_value=400 name=ProjectileExplosionPitchSampleAndHold # # sample and hold -> filter # [AudioSampleAndHold] audio_component=ProjectileExplosionComponent control_ID=BrightnessAudioControlID sample_duration=99.0 min_value=0.9 max_value=1.0 name=ProjectileExplosionBrightnessSampleAndHold #------------------------------------------------------------------ [AudioControlSplitter] audio_component=ProjectileExplosionSampleAndHold audio_component=ProjectileExplosionPitchSampleAndHold audio_component=ProjectileExplosionBrightnessSampleAndHold name=ProjectileExplosionSplitter [AudioControlSend] audio_component=ProjectileExplosionSplitter control_ID=StartAudioControlID control_value=0.0 [AudioControlSend] audio_component=ProjectileExplosionComponent control_ID=StartAudioControlID control_value=3.0