# VPX device — DOSBox-X integration Our original source for the emulated Division VPX link adapter. Kept here under version control because the DOSBox-X source tree itself (`emulator/src/`, ~490 MB) is git-ignored. - **`vpxlog.cpp`** — Phase 1 logging device. Impersonates the INMOS C012 link adapter at I/O base `0x150`, answers status reads so the game keeps transmitting, and logs every access to `$VPXLOG`. (Phase 2 will grow this into a responding transputer-monitor + i860-loader + frame-stream renderer, or fork into a separate `vpx.cpp`.) ## Applying to a DOSBox-X source checkout Tested against DOSBox-X `v2026.06.02`, MSYS2 mingw64. 1. Copy the device in: ``` cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/vpxlog.cpp ``` 2. Add it to the hardware build — in `src/src/hardware/Makefile.am`, append `vpxlog.cpp` to `libhardware_a_SOURCES` (we inserted it after `glide.cpp`). 3. Call the init — in `src/src/gui/sdlmain.cpp`, declare `void VPXLOG_Init();` next to the other `*_Init()` prototypes and call `VPXLOG_Init();` right after `GLIDE_Init();` in the machine bring-up sequence. 4. Build: ``` cd emulator/src ./build-mingw-sdl2 --enable-debug=heavy ``` Output: `src/src/dosbox-x.exe`. ## Running ``` set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt emulator\src\src\dosbox-x.exe -conf emulator\capture.conf python emulator\analyze_capture.py ``` With `VPXLOG` unset the device is inert and the build behaves like stock DOSBox-X.