# Scene Restorations Modern re-renderings of the Division dVS scenes recovered from the Glaze developer drive (see [HISTORY.md](../HISTORY.md)) and this repo's CONTENT tree. The originals ran on Division Ltd.'s pixel-pipeline hardware in 1994–1997; these tools parse the original data files and re-render them in WebGL, in the browser. ## Viewers (open in any browser, fully self-contained) - **`vwe-archive.html`** — the Scene Archive: 26 curated scenes across all projects — Star Trek (Enterprise-D, Klingon flyby), Hull Pressure (sea demos, fish schools, sunken temple), BattleTech (polar map with mech lineup, Ravine and desert maps, stadium), Red Planet (Blade arena, the Mars canal milestone demo), and the Canyon/Maya-temple Division demos. Fly camera: drag to look, WASD to fly, R resets. - **`trek-scn.html`** — the original standalone Star Trek restoration (TREK.SCN and KLNGVID.SCN). ## Toolkit - **`divformats.py`** — parsers for every Division format found on the drive: text `VGF`/`VMF` (DIV-VIZ2 geometry/materials, both the 1995 `VERSION 2:07` and 1996 `02:05` dialects, with header SCALE support), binary **`BGF`/`BMF` (DIV-BIZ2)** — the binary block-stream layout was recovered from Division's own reader source (`DPL3/BIZREAD.C`, 1994), including all 14 vertex layouts, pmesh/tristrip/polygon connectivity, LOD blocks (newer writers nest patches inside LODs; the largest LOD is taken), and embedded materials/textures/ramps — plus `TGA` and raw `SVT` textures, `SPL` splines, and `SCN` scene scripts. - **`audit.py`** — scans every `.SCN` on the drive and reports what fraction of its geometry survives, and in which format. - **`extract_all.py`** — extracts every scene with ≥60 % of its geometry recoverable (108 of 241 on the drive; the rest reference lost models) into `allscenes.json`, resolving models/materials/textures across the drive and this repo's CONTENT dirs. - **`gallery_build.py`** — curates scenes from `allscenes.json` into the self-contained `vwe-archive.html` (via `gallery_template.html`). - **`convert.py` / `viewer_template.html`** — the original single-scene Star Trek pipeline. ## Rebuild ``` python extract_all.py # requires the sda4/ drive dump beside this repo python gallery_build.py ``` ## Fidelity notes Faithful: vertices, triangles, material colors and shading ramps, textures, fog and light parameters, spline motion, camera start positions. Approximated: Division's rasterizer behavior, point sizes, timing (originals ran at 30 Hz). Not simulated: event-driven SPECIALFX particles. A few dev scenes had camera start positions inside geometry; those get overridden or auto-framed cameras (see `START_OVERRIDE` in `gallery_build.py`). Scenes missing one or more models from the drive say so in their header.