//===========================================================================// // Project: BattleTech // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(BTDIRECT_HPP) # include #endif Derivation BTCameraDirector::ClassDerivations( CameraDirector::ClassDerivations, "BTCameraDirector" ); BTCameraDirector::SharedData BTCameraDirector::DefaultData( BTCameraDirector::ClassDerivations, CameraDirector::MessageHandlers, CameraDirector::AttributeIndex, 1, (Entity::MakeHandler)BTCameraDirector::Make ); BTCameraDirector::BTCameraDirector( MakeMessage *creation_message, SharedData &shared_data ): CameraDirector(creation_message, shared_data) { Fail("BTCameraDirector -- btdirect.cpp not yet reconstructed"); } BTCameraDirector::~BTCameraDirector() { } BTCameraDirector* BTCameraDirector::Make(CameraDirector::MakeMessage *) { Fail("BTCameraDirector::Make -- btdirect.cpp not yet reconstructed"); return NULL; }