//===========================================================================// // File: l4msson.cc // // Project: MUNGA Brick: Application // // Contents: Implementation Details for missions // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 02/19/95 JMA Initial coding. // // 09/12/95 JM Put Back in Munga Added Munga L4 level Player Data // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #if 0 // THIS FILE IS OBSOLETE AS OF 11-1-95 cpb #include "l4munga.hpp" #if !defined(L4MSSN_HPP) # include "l4mssn.hpp" #endif #if !defined(L4HOST_HPP) # include "l4host.hpp" #endif #if !defined(MISSION_HPP) # include "mission.hpp" #endif //########################################################################## //########################## L4Mission ################################ //########################################################################## // //############################################################################# //############################################################################# // L4Mission::L4Mission( NotationFile *notation_file, ResourceFile *resources ): Mission(notation_file, resources) { for(int i=0; i < Player::numberOfNameBitmaps; ++i) { nameBitmap[i] = NULL; } } // //############################################################################# //############################################################################# // L4Mission::~L4Mission() { for(int i=0; iGetHostManager(); Check(host_manager); L4Host *host = (L4Host*)host_manager->GetLocalHost(); Check(host); CString player_node = host->GetSymbolicName(); // //----------------- // Get Vehicle name //----------------- // gameModel = NULL; const char* player_model = NULL; notation_file->GetEntry(player_node, "vehicle", &player_model); if (!player_model) { DEBUG_STREAM << "Error: vehicle not specified!\n"; Exit(1); } Check_Pointer(player_model); gameModel = strdup(player_model); Register_Pointer(gameModel); // //----------------- // Get DropZone name //----------------- // dropZoneName = NULL; const char* drop_zone = NULL; notation_file->GetEntry(player_node, "dropzone", &drop_zone); if (!drop_zone) { DEBUG_STREAM << "Error: dropzone not specified!\n"; Exit(1); } Check_Pointer(drop_zone); dropZoneName = strdup(drop_zone); Register_Pointer(dropZoneName); // //------------------ // Set DropZone Host //------------------ // dropZoneHost = False; notation_file->GetEntry(player_node, "loadzones", &dropZoneHost); // //----------------- // Get Color name //----------------- // colorName = NULL; const char* color_name = NULL; notation_file->GetEntry(player_node, "color", &color_name); if (!color_name) { DEBUG_STREAM << "Error: color not specified!\n"; Exit(1); } Check_Pointer(color_name); colorName = strdup(color_name); Register_Pointer(colorName); // //----------------- // Get Badge name //----------------- // badgeName = NULL; const char* badge_name = NULL; notation_file->GetEntry(player_node, "badge", &badge_name); if (!badge_name) { DEBUG_STREAM << "Error: badge not specified!\n"; Exit(1); } Check_Pointer(badge_name); badgeName = strdup(badge_name); Register_Pointer(badgeName); // //----------------------------------------------- // Get the Role name "General" if not listed //----------------------------------------------- // positionName = NULL; const char* position_name = NULL; notation_file->GetEntry(player_node, "position", &position_name); if(!position_name) { position_name = strdup("General"); } Check_Pointer(position_name); positionName = strdup(position_name); Register_Pointer(positionName); // //--------------------------------------- // Assign an integer value for the teamID //--------------------------------------- // const char* team_name; notation_file->GetEntry(player_node, "team", &team_name); int team_count; NameList *team_namelist = notation_file->MakeEntryList("teams"); teamID = -1; if (team_namelist) { Register_Object(team_namelist); team_count = team_namelist->EntryCount(); if(team_count) { int current_id=0; NameList::Entry *team_entry = team_namelist->GetFirstEntry(); while(team_entry) { if (strcmp(team_name, team_entry->GetChar()) == 0) { teamID = current_id; break; } current_id++; team_entry = team_entry->GetNextEntry(); } } Unregister_Object(team_namelist); delete team_namelist; } } // //############################################################################# //############################################################################# // Logical L4Mission::TestInstance() const { Mission::TestInstance(); return True; } #endif