//===========================================================================// // File: txttores.hpp // // Project: Art Tools // // Author: Jerry Edsall // // Purpose: Program to convert Notation files to MUNGA .res files. // //---------------------------------------------------------------------------// // Copyright (c) 1995 Virtual World Entertainment, Inc. // // All rights reserved worldwide. // // This unpublished source code is PROPRIETARY and CONFIDENTIAL. // //===========================================================================// #if !defined(L4TOOL_HPP) # define L4TOOL_HPP # if !defined(TOOL_HPP) # include # endif # if !defined(AUDTOOLS_HPP) # include # endif class L4Tool: public PlatformTool { public: ResourceDescription::ResourceID CreateModelVideoStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelAudioStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelGaugeStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelGaugeImageStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelGaugeMissionReviewStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateStaticAudioStreamResource( ResourceFile *resource_file ); FindNameFunction GetControlMappingFunction(); }; //########################################################################## //##################### AudioCreateSymbols ########################### //########################################################################## class L4AudioCreateSymbols: public AudioCreateSymbols { protected: void WriteEntryStream(ofstream &symbol_file); }; #endif