# ################################################################### # Big Burning Audio Script ################################################################### # [include] file=audio\macros.scp # ################################################################### # Audio locations ################################################################### # [L4AudioLocation] location_offset=0.0,0.0,0.0 name=OriginLocation # ################################################################### # BigExplosion component ################################################################### # [Dynamic3DPatchSource] location=OriginLocation resource=AuxExplosion01 priority=0 mix_presence=3 volume_mix_level=BigExplosionVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=BigExplosionComponent #------------------------------------------------------------------ # # sample and hold -> pitch # [AudioSampleAndHold] audio_component=BigExplosionComponent control_ID=PitchAudioControlID sample_duration=99.0 min_value=-200 max_value=200 name=BigExplosionPitchSampleAndHold # # sample and hold -> filter # [AudioSampleAndHold] audio_component=BigExplosionComponent control_ID=BrightnessAudioControlID sample_duration=99.0 min_value=0.7 max_value=1.0 name=BigExplosionBrightnessSampleAndHold #------------------------------------------------------------------ [AudioControlSplitter] audio_component=BigExplosionPitchSampleAndHold audio_component=BigExplosionBrightnessSampleAndHold audio_component=BigExplosionComponent name=BigExplosionSplitter [AudioControlSequence] audio_component=BigExplosionSplitter tempo=160 midi_file=audio\bigexp01.mid is_looped=False dump_value=False name=BigExplosionSequence [AudioIdleWatcher] audio_component=BigExplosionSequence #------------------------------------------------------------------ [AudioControlSend] audio_component=BigExplosionSequence control_ID=StartAudioControlID control_value=0.0 # ################################################################### # SmallFire component ################################################################### # [Dynamic3DPatchSource] location=OriginLocation resource=SmallFireLoop01 priority=0 mix_presence=3 volume_mix_level=SmallFireVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=SmallFireComponent #------------------------------------------------------------------ [AudioControlSend] audio_component=SmallFireComponent control_ID=StartAudioControlID control_value=0.0