# ################################################################### # Mech Internal Burning Audio Script ################################################################### # # ################################################################### # Death component ################################################################### # [DirectPatchSource] location=OriginLocation resource=Death01 position=FrontDirectPatchPosition priority=4 mix_presence=1 volume_mix_level=DeathVolume pitch_mix_offset=0.0 brightness_mix_level=0.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=5.0 name=DeathComponent01 [DirectPatchSource] location=OriginLocation resource=Death01 position=RearDirectPatchPosition priority=4 mix_presence=1 volume_mix_level=DeathVolume pitch_mix_offset=0.0 brightness_mix_level=0.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=5.0 name=DeathComponent02 [DirectPatchSource] location=OriginLocation resource=Death01 position=RearDirectPatchPosition priority=4 mix_presence=1 volume_mix_level=DeathVolume pitch_mix_offset=0.0 brightness_mix_level=0.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=5.0 name=DeathComponent03 #------------------------------------------------------------------ [AudioControlSequence] audio_component=DeathComponent01 tempo=100 midi_file=audio\mchexpi1.mid is_looped=False dump_value=False name=DeathComponent01Sequence [AudioControlSequence] audio_component=DeathComponent02 tempo=100 midi_file=audio\mchexpi2.mid is_looped=False dump_value=False name=DeathComponent02Sequence [AudioControlSequence] audio_component=DeathComponent03 tempo=100 midi_file=audio\mchexpi3.mid is_looped=False dump_value=False name=DeathComponent03Sequence #------------------------------------------------------------------ [AudioControlSplitter] audio_component=DeathComponent01Sequence audio_component=DeathComponent02Sequence audio_component=DeathComponent03Sequence name=DeathSplitter [AudioIdleWatcher] audio_component=DeathSplitter #------------------------------------------------------------------ [AudioStateTrigger] subsystem=Entity attribute=SimulationState audio_component=DeathSplitter trigger_state=Mech::BurningState inverse_trigger=False control_ID=StartAudioControlID control_value=0.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=SimulationState audio_component=DeathSplitter trigger_state=Mech::BurningState inverse_trigger=True control_ID=StopAudioControlID control_value=0.0 dump_value=False