# ################################################################### # Crunch Audio Script ################################################################### # [include] file=audio\macros.scp # ################################################################### # Audio locations ################################################################### # [L4AudioLocation] location_offset=0.0,0.0,0.0 clipping_scale=0.25 name=OriginLocation # ################################################################### # Crunch component ################################################################### # [Dynamic3DPatchSource] location=OriginLocation resource=Crunch01 priority=0 mix_presence=3 volume_mix_level=CrunchExplosionVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=CrunchComponent #------------------------------------------------------------------ # # sample and hold -> pitch # [AudioSampleAndHold] audio_component=CrunchComponent control_ID=PitchAudioControlID sample_duration=99.0 min_value=-200 max_value=200 name=CrunchPitchSampleAndHold # # sample and hold -> filter # [AudioSampleAndHold] audio_component=CrunchComponent control_ID=BrightnessAudioControlID sample_duration=99.0 min_value=0.7 max_value=1.0 name=CrunchBrightnessSampleAndHold #------------------------------------------------------------------ [AudioControlSplitter] audio_component=CrunchPitchSampleAndHold audio_component=CrunchBrightnessSampleAndHold name=CrunchSplitter [AudioControlSend] audio_component=CrunchSplitter control_ID=StartAudioControlID control_value=0.0 [AudioControlSend] audio_component=CrunchComponent control_ID=StartAudioControlID control_value=3.0