# #------------------------------------------------------------------ # Player External Audio Script #------------------------------------------------------------------ # # #------------------------------------------------------------------ # AudioRenderTypes # # TransientAudioRenderType = 0 # SustainedAudioRenderType = 1 # #------------------------------------------------------------------ # AudioSourcePriority # # MinAudioSourcePriority = 0 # LowAudioSourcePriority = 1 # MedAudioSourcePriority = 2 # HighAudioSourcePriority = 3 # MaxAudioSourcePriority = 4 # #------------------------------------------------------------------ # AudioSourceMixPresence # # ManualAudioSourceMixPresence = 0 # MaxAudioSourceMixPresence = 1 # HighAudioSourceMixPresence = 2 # MedAudioSourceMixPresence = 3 # LowAudioSourceMixPresence = 4 # MinAudioSourceMixPresence = 5 # #------------------------------------------------------------------ # AudioControlID # # NullAudioControlID = 0 # StartAudioControlID = 1 # StopAudioControlID = 2 # VolumeAudioControlID = 3 # PitchAudioControlID = 4 # BrightnessAudioControlID = 5 # AttackVolumeAudioControlID = 6 # AttackTimeAudioControlID = 7 # AudioControlIDCount = 8 # # #------------------------------------------------------------------ # Audio locations #------------------------------------------------------------------ # [L4AudioLocation] location_offset=0.0,0.0,0.0 name=OriginLocation # #------------------------------------------------------------------ # Audio source components #------------------------------------------------------------------ # # # Translocation components # [Dynamic3DPatchSource] location=OriginLocation resource=TranslocationExt01 priority=1 mix_presence=3 volume_mix_level=1.0 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=TranslocationComponent01 # #------------------------------------------------------------------ # Translocation trigger #------------------------------------------------------------------ # [AudioStateTrigger] subsystem=Entity attribute=SimulationState audio_component=TranslocationComponent01 trigger_state=1 inverse_trigger=0 control_ID=1 control_value=4.0 dump_value=0