DIV-VIZ2 // file: btfx.vmf // generated: Wed May 29 01:42:32 1996 // from: Wavefront Object File "dummy", and // Material Library File "btfx.mtl" // by: mtl2vmf (ver 0.26.02) // written: by Ken Olsen HEADER( VERSION=02:05; FILETYPE=MATERIAL; ) { } TEXTURE( NAME=firesmoke1_scr_tex; SPECIAL=" SCROLL 0 0 0.05 -0.331 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=fireref_tex; ) { MAP {"fireref"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=fire2_tex; ) { MAP {"fire"} BITSLICE {1} // 4 bit mono B } // End of texture TEXTURE( NAME=sky_scr_tex; SPECIAL=" SCROLL 0 0 0.01 0.005 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=tsphere_scr_tex; SPECIAL=" SCROLL 0.0 0.0 0.1 0.5 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=beamwhite_scr_tex; SPECIAL=" SCROLL 0.0 0.0 0.10 9.5 \0x00"; ) { MAP {"bexp"} BITSLICE {0} // 4 bit mono A } // End of texture TEXTURE( NAME=beamgreen_scr_tex; SPECIAL=" SCROLL 0.0 0.0 0.10 -1.3 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=bexp1_tex; ) { MAP {"bexp"} BITSLICE {0} // 4 bit mono A } // End of texture TEXTURE( NAME=bgenA5_tex; ) { MAP {"bgenA"} BITSLICE {4} // 4 bit mono E } // End of texture TEXTURE( NAME=missmoke_scr_tex; SPECIAL=" SCROLL 0.0 0.0 1.5 0.05 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=misfire_scr_tex; SPECIAL=" SCROLL 0.0 0.0 2.5 0.1 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=muzinner_scr_tex; SPECIAL=" SCROLL 0.0 0.0 2.5 0.1 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=muzouter_scr_tex; SPECIAL=" SCROLL 0.0 0.0 1.5 0.05 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=beamyellow_scr_tex; SPECIAL=" SCROLL 0.0 0.0 0.10 -5.3 \0x00"; ) { MAP {"bexp"} BITSLICE {0} // 4 bit mono A } // End of texture TEXTURE( NAME=bexp9_tex; ) { MAP {"bexp"} BITSLICE {8} // 16 bit color w/alpha (4,4,4,4) } // End of texture TEXTURE( NAME=smoke1_scr_tex; SPECIAL=" SCROLL 0 0 0.05 -0.131 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=firesmoke2_scr_tex; SPECIAL=" SCROLL 0 0 0 0.131 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=firesmoke3_scr_tex; SPECIAL=" SCROLL 0 0 0.05 -1.731 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=planet_scr_tex; SPECIAL=" SCROLL 0 0 0.02 0.02 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=bdam3_tex; ) { MAP {"bdam"} BITSLICE {2} // 4 bit mono C } // End of texture TEXTURE( NAME=bdam8_tex; ) { MAP {"bdam"} BITSLICE {7} // 12 bit color (4,4,4) } // End of texture TEXTURE( NAME=whiteopaque_tex; ) { MAP {"whiteopaque"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=firesmoke4_scr_tex; SPECIAL=" SCROLL 0 0 0.05 -0.131 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=arsky_scr_tex; SPECIAL=" SCROLL 0 0 0.005 0.01 \0x00"; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture RAMP(NAME=softer) { DATA { 0.25, 0.25, 0.25, 0.99, 0.99, 0.99 } } // End of ramp RAMP(NAME=fiery) { DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 } } // End of ramp RAMP(NAME=sky) { DATA { 0.0, 0.0, 0.6, 0.99, 0.99, 0.99 } } // End of ramp MATERIAL( NAME=firesmoke1_mtl; ) { TEXTURE {"firesmoke1_scr_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} RAMP { fiery } } // End of material MATERIAL( NAME=fireref_mtl; ) { TEXTURE {"fireref_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=fire2_mtl; ) { TEXTURE {"fire2_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=sky_mtl; ) { TEXTURE {"sky_scr_tex"} AMBIENT {0, 0.0351685, 1} DIFFUSE {0, 0.0279734, 1} EMISSIVE { 0.7, 0.7, 0.9 } RAMP { sky } } // End of material MATERIAL( NAME=ch1_mtl; ) { DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=ch2_mtl; ) { DIFFUSE {1, 0, 0} } // End of material MATERIAL( NAME=tsphere_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { TEXTURE {"tsphere_scr_tex"} DIFFUSE {1, 1, 1} EMISSIVE { 0.70, 0.50, 1.0 } RAMP { sky } } // End of material MATERIAL( NAME=beamwhite_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"beamwhite_scr_tex"} DIFFUSE {1, 1, 1} EMISSIVE { 1.0, 1.0, 1.0 } OPACITY { 0.5, 0.5, 0.5 } RAMP { softer } } // End of material MATERIAL( NAME=beamred_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { DIFFUSE {1, 0, 0} EMISSIVE { 1.00, 0.20, 0.20 } OPACITY { 0.5, 0.5, 0.5 } RAMP { fiery } } // End of material MATERIAL( NAME=beamgreen_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"beamgreen_scr_tex"} DIFFUSE {0, 1, 0.13} EMISSIVE { 0.20, 1.00, 0.20 } OPACITY { 0.5, 0.5, 0.5 } RAMP { softer } } // End of material MATERIAL( NAME=beamblue_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bexp1_tex"} AMBIENT {0.1018, 0.338001, 1} DIFFUSE {0.1015, 0.31374, 1} EMISSIVE { 0.50, 0.50, 1.00 } OPACITY { 0.5, 0.5, 0.5 } RAMP { sky } } // End of material MATERIAL( NAME=miswhite_mtl; ) { TEXTURE {"bgenA5_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=sparkred_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { AMBIENT {0, 0, 0} DIFFUSE {0.7224, 0.310176, 0.0059} EMISSIVE { 1.00, 0.20, 0.20 } } // End of material MATERIAL( NAME=miseng_mtl; ) { AMBIENT {0.8, 0.536923, 0} DIFFUSE {0.8, 0.51457, 0} } // End of material MATERIAL( NAME=missmoke_mtl; ) { TEXTURE {"missmoke_scr_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} EMISSIVE { 1, 1, 1 } RAMP { fiery } } // End of material MATERIAL( NAME=misfire_mtl; SPECIAL=" IMMUNE 2 \0x00"; ) { TEXTURE {"misfire_scr_tex"} AMBIENT {0, 0, 0} DIFFUSE {1, 0.928403, 0.5959} EMISSIVE { 0.9, 0.9, 0.5 } } // End of material MATERIAL( NAME=muzinner_mtl; SPECIAL=" IMMUNE 2 \0x00"; ) { TEXTURE {"muzinner_scr_tex"} AMBIENT {0, 0, 0} DIFFUSE {1, 1, 1} EMISSIVE { 0.9, 0.9, 0.9 } } // End of material MATERIAL( NAME=muzouter_mtl; ) { TEXTURE {"muzouter_scr_tex"} AMBIENT {0, 0, 0} DIFFUSE {1, 0.435533, 0} EMISSIVE { 0.9, 0.4, 0.2 } } // End of material MATERIAL( NAME=brighten.25_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { DIFFUSE {0.25, 0, 0} EMISSIVE { 2.00, 2.00, 2.00 } } // End of material MATERIAL( NAME=brighten.5_mtl; ) { DIFFUSE {0.5, 0, 0} } // End of material MATERIAL( NAME=brighten.75_mtl; ) { DIFFUSE {0.75, 0, 0} } // End of material MATERIAL( NAME=beamyellow_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"beamyellow_scr_tex"} DIFFUSE {1, 0.556157, 0.1878} EMISSIVE { 1.00, 0.80, 0.30 } OPACITY { 0.5, 0.5, 0.5 } RAMP { fiery } } // End of material MATERIAL( NAME=bexp_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { TEXTURE {"bexp9_tex"} DIFFUSE {1, 1, 1} EMISSIVE { 1.00, 1.00, 1.00 } } // End of material MATERIAL( NAME=smoke1_mtl; ) { TEXTURE {"smoke1_scr_tex"} AMBIENT {1, 1, 1} DIFFUSE {0.3714, 0.289936, 0.3714} EMISSIVE { 0.7, 0.4, 0.4 } OPACITY { 0.70, 0.99, 0.00 } RAMP { softer } } // End of material MATERIAL( NAME=firesmoke2_mtl; ) { TEXTURE {"firesmoke2_scr_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} RAMP { fiery } } // End of material MATERIAL( NAME=firesmoke3_mtl; ) { TEXTURE {"firesmoke3_scr_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} RAMP { fiery } } // End of material MATERIAL( NAME=brite_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { DIFFUSE {1, 1, 1} EMISSIVE { 1.00, 1.00, 1.00 } } // End of material MATERIAL( NAME=planet_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"planet_scr_tex"} AMBIENT {1, 0.510935, 0} DIFFUSE {0, 0.577805, 1} EMISSIVE { 0.2, 0.2, 0.3 } } // End of material MATERIAL( NAME=stars1_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { DIFFUSE {0.2, 0.222025, 0.4} EMISSIVE { 1.00, 0.990, 0.99 } } // End of material MATERIAL( NAME=stars2_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { DIFFUSE {0.2, 0.318108, 0.5} EMISSIVE { 1.00, 0.990, 0.99 } } // End of material MATERIAL( NAME=stars3_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { DIFFUSE {0.25, 0.222025, 0.55} EMISSIVE { 1.00, 0.990, 0.99 } } // End of material MATERIAL( NAME=boomstuffwht_mtl; ) { TEXTURE {"bdam3_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=boomstuffgry_mtl; ) { TEXTURE {"bdam3_tex"} AMBIENT {0.4204, 0.362815, 0.4204} DIFFUSE {0.4653, 0.384296, 0.4653} } // End of material MATERIAL( NAME=boomstuff2gry_mtl; ) { TEXTURE {"bdam8_tex"} AMBIENT {0.4204, 0.362815, 0.4204} DIFFUSE {0.4653, 0.384296, 0.4653} } // End of material MATERIAL( NAME=boomstuff2wht_mtl; ) { TEXTURE {"bdam8_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=boomstuff2drk_mtl; ) { TEXTURE {"bdam8_tex"} AMBIENT {0.2571, 0.204089, 0.2571} DIFFUSE {0.2571, 0.183074, 0.2571} } // End of material MATERIAL( NAME=boomstuffdrk_mtl; ) { TEXTURE {"bdam3_tex"} AMBIENT {0.2571, 0.204089, 0.2571} DIFFUSE {0.2571, 0.183074, 0.2571} } // End of material MATERIAL( NAME=whiteopaque_mtl; ) { TEXTURE {"whiteopaque_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=horizon_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} } // End of material MATERIAL( NAME=jetblack_mtl; ) { AMBIENT {0, 0, 0} DIFFUSE {0, 0, 0} } // End of material MATERIAL( NAME=hudgreen_mtl; ) { DIFFUSE {0.1388, 1, 0} } // End of material MATERIAL( NAME=firesmoke4_mtl; ) { TEXTURE {"firesmoke4_scr_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} RAMP { fiery } } // End of material MATERIAL( NAME=arsky_mtl; ) { TEXTURE {"arsky_scr_tex"} AMBIENT {1, 1, 1} DIFFUSE {1, 1, 1} EMISSIVE { 0.8, 0.8, 0.9 } RAMP { sky } } // End of material MATERIAL( NAME=litered_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { DIFFUSE {1, 0, 0} EMISSIVE { 1.00, 0.00, 0.00 } } // End of material MATERIAL( NAME=liteyel_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { DIFFUSE {1, 0.568746, 0} EMISSIVE { 1.00, 1.00, 0.00 } } // End of material MATERIAL( NAME=liteblu_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { DIFFUSE {0, 0.157982, 1} EMISSIVE { 0.00, 0.00, 1.00 } } // End of material MATERIAL( NAME=litegrn_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { DIFFUSE {0.0262, 0.573328, 0} EMISSIVE { 0.00, 1.00, 0.00 } } // End of material MATERIAL( NAME=britelite_mtl; SPECIAL=" IMMUNE 1 \0x00"; ) { DIFFUSE {1, 1, 1} EMISSIVE { 1.00, 1.00, 1.00 } } // End of material