; ; arennite.ini ; [dpl_config] viewangle=60.0 retrace=3 clip=0.25 1200.0 fog=500.0 1200.0 0.05 0.05 0.10 backgnd=0.4 0.6 0.8 ambient=0.05 0.00 0.05 light = 0.10 0.10 0.200 -50 10 0 //light = 0.00 0.00 0.00 0 0 0 ; ; These are shapes that need to be preloaded to avoid DPL load delays ; when explosions or missile launches happen ; cache=tsphere.bgf cache=tmst_c.bgf cache=shock.bgf cache=exp.bgf cache=spk1.bgf ; ; NOTE---do not change effect numbers, they require changes in ; other resource files if things are to work right. ; Greg Corson ; Specify a phil effect as follows. ; 0 is the lrm smoke trail psfx0=srm.pfx ; 1 is the mech death/rubble smoke plume psfx1=deathsmk.pfx ; 2 is light mech damage (external) psfx2=dam1.pfx ; 3 is medium mech damage (external) psfx3=dam2.pfx ; 4 is heavy mech damage (external) psfx4=dam3.pfx ; 5 is critical mech damage (external) psfx5=dam4.pfx ; 6 is the effect (currently) used on all projectile guns psfx6=mgun.pfx ; 7 is the big explosion used as part of mech death psfx7=nboom.pfx ; 8 is mech damage zone "destroyed" (external) psfx8=dam4.pfx ; 9 is light mech damage (internal) psfx9=dam1.pfx ; 10 is medium mech damage (internal) psfx10=dam2.pfx ; 11 is heavy mech damage (internal) psfx11=dam3.pfx ; 12 is critical mech damage (internal) psfx12=dam4.pfx ; 13 is mech damage zone "destroyed" (internal) psfx13=dam4.pfx ; 14 is the effect (currently) used on all projectile guns (internal) psfx14=mgun.pfx ; specialfx3=Chunks specialfx4=MissileLaunch1 specialfx5=MissileLaunch2 specialfx6=Explosion3 specialfx7=MachineGun specialfx8=PPCHit specialfx9=LaserHit specialfx10=MissileHit specialfx11=CannonHit specialfx12=GroundHit specialfx13=MinorHit specialfx14=MajordHit specialfx15=Fireball //startsfx=7 -5 1 -150 //startsfx=8 0 1 -200 //startsfx=9 5 1 -250 [Chunks] texture=btcult:bintA_tex type=0 size=1.5 velocity=40.0 v_bias=1.1 y_off=-1.0 cook=3.200 2.3 1.30 varience=3.40 gravity=34.0 cool=0.92 0.050 count=12 repeats=1 [MissileLaunch1] texture=btcult:bintA_tex type=2 size=8.0 velocity=15.0 v_bias=0.3 y_off=-3.0 cook=2.200 0.50 0.30 varience=0.40 gravity=8.0 cool=0.80 0.050 count=8 repeats=1 [MissileLaunch2] texture=btcult:bintA_tex type=2 size=4.55 velocity=10 v_bias=0.4 y_off=-3.0 cook=1.200 0.90 0.90 varience=1.20 gravity=6.0 cool=0.90 0.050 count=8 repeats=1 [Explosion3] texture=btcult:bintA_tex type=2 size=7.05 velocity=3.20 v_bias=4.0 y_off=-40.0 cook=1.200 0.50 0.20 varience=1.20 gravity=3.0 cool=0.982 0.013 count=3 repeats=1 [MachineGun] texture=NOTEXT type=2 size=0 velocity=4.50 v_bias=0.5 y_off=-3.0 cook=2.700 0.70 0.00 varience=0.50 gravity=0.4 cool=0.94 0.053 count=12 repeats=1 [PPCHit] texture=btfx:firesmoke1_scr_tex type=2 size=0.9 velocity=5.00 v_bias=0.5 y_off=-3.0 cook=0.600 1.70 4.00 varience=0.80 gravity=4.0 cool=0.7 0.083 count=5 repeats=1 [LaserHit] texture=btfx:firesmoke1_scr_tex type=2 size=1.9 velocity=3.00 v_bias=0.1 y_off=-3.0 cook=4.600 0.95 0.50 varience=0.80 gravity=0.5 cool=0.7 0.153 count=5 repeats=1 [MissileHit] texture=btfx:firesmoke1_scr_tex type=2 size=12 velocity=16.00 v_bias=0.2 y_off=-3.0 cook=4.600 2.00 1.50 varience=0.80 gravity=0.5 cool=0.5 0.353 count=9 repeats=1 [CannonHit] texture=btfx:firesmoke1_scr_tex type=2 size=3 velocity=4.00 v_bias=0.2 y_off=-3.0 cook=4.600 2.00 1.20 varience=0.80 gravity=0.5 cool=0.3 0.353 count=9 repeats=1 [GroundHit] texture=btfx:firesmoke1_scr_tex type=2 size=8.3 velocity=9.40 v_bias=0.01 y_off=-1.0 cook=1.300 1.00 0.85 varience=0.40 gravity=0.8 cool=0.92 0.05 count=8 repeats=1 [MinorHit] texture=btfx:firesmoke1_scr_tex type=1 size=2.1 velocity=1.80 v_bias=1.1 y_off=-3.0 cook=2.900 1.00 0.5 varience=0.60 gravity=1.8 cool=0.80 0.025 count=5 repeats=1 [MajorHit] texture=btfx:firesmoke1_scr_tex type=1 size=6.1 velocity=5.20 v_bias=1.0 y_off=-3.0 cook=2.900 1.00 0.5 varience=0.60 gravity=1.8 cool=0.80 0.025 count=4 repeats=1 [Fireball] texture=btfx:firesmoke2_scr_tex type=2 size=14 velocity=18 v_bias=0.99 y_off=-19.0 cook=2.900 0.60 0.1 varience=0.50 gravity=-1.5 cool=0.90 0.023 count=12 repeats=1