# ################################################################### # Mech Engine Shift Internal Audio Script ################################################################### # [macro] ShiftPitchOffset=0 # ################################################################### # StandToWalkShift component ################################################################### # [DirectPatchSource] location=OriginLocation resource=EngineShiftFwd01 position=FrontDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=ShiftVolume pitch_mix_offset=ShiftPitchOffset brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=StandToWalkShiftComponent #------------------------------------------------------------------ # # linear velocity -> pitch # [AudioMotionScale] subsystem=Entity attribute=LocalVelocity motion_type=0 motion_value=3 audio_component=StandToWalkShiftComponent attribute_value_boundary1=0.0 attribute_value_boundary2=10.0 control_ID=PitchAudioControlID control_value_boundary1=-300 control_value_boundary2=0 exponent=1.0 dump_value=False #------------------------------------------------------------------ # StandToWalk [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=StandToWalkShiftComponent trigger_state=Mech::RightStandToWalkAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False # ################################################################### # WalkToStandShift component ################################################################### # [DirectPatchSource] location=OriginLocation resource=EngineShiftRev01 position=FrontDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=ShiftVolume pitch_mix_offset=ShiftPitchOffset brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=WalkToStandShiftComponent #------------------------------------------------------------------ # # linear velocity -> pitch # [AudioMotionScale] subsystem=Entity attribute=LocalVelocity motion_type=0 motion_value=3 audio_component=WalkToStandShiftComponent attribute_value_boundary1=0.0 attribute_value_boundary2=10.0 control_ID=PitchAudioControlID control_value_boundary1=-300 control_value_boundary2=0 exponent=1.0 dump_value=False #------------------------------------------------------------------ # WalkToStand [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToStandShiftComponent trigger_state=Mech::RightWalkToStandAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToStandShiftComponent trigger_state=Mech::LeftWalkToStandAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False # WalkToGimp [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToStandShiftComponent trigger_state=Mech::RightWalkToGimpAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToStandShiftComponent trigger_state=Mech::LeftWalkToGimpAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False # GimpToStand [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToStandShiftComponent trigger_state=Mech::RightGimpToStandAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToStandShiftComponent trigger_state=Mech::LeftGimpToStandAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False # ################################################################### # WalkToRunShift component ################################################################### # [DirectPatchSource] location=OriginLocation resource=EngineShiftFwd01 position=FrontDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=ShiftVolume pitch_mix_offset=ShiftPitchOffset brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=WalkToRunShiftComponent #------------------------------------------------------------------ # # linear velocity -> pitch # [AudioMotionScale] subsystem=Entity attribute=LocalVelocity motion_type=0 motion_value=3 audio_component=WalkToRunShiftComponent attribute_value_boundary1=0.0 attribute_value_boundary2=10.0 control_ID=PitchAudioControlID control_value_boundary1=-300 control_value_boundary2=0 exponent=1.0 dump_value=False #------------------------------------------------------------------ # Walk To Run [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToRunShiftComponent trigger_state=Mech::RightWalkToRunAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=WalkToRunShiftComponent trigger_state=Mech::LeftWalkToRunAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False # ################################################################### # RunToWalkShift component ################################################################### # [DirectPatchSource] location=OriginLocation resource=EngineShiftRev01 position=FrontDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=ShiftVolume pitch_mix_offset=ShiftPitchOffset brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=RunToWalkShiftComponent #------------------------------------------------------------------ # # linear velocity -> pitch # [AudioMotionScale] subsystem=Entity attribute=LocalVelocity motion_type=0 motion_value=3 audio_component=RunToWalkShiftComponent attribute_value_boundary1=0.0 attribute_value_boundary2=10.0 control_ID=PitchAudioControlID control_value_boundary1=-300 control_value_boundary2=0 exponent=1.0 dump_value=False #------------------------------------------------------------------ # Run To Walk [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=RunToWalkShiftComponent trigger_state=Mech::RightRunToWalkAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=RunToWalkShiftComponent trigger_state=Mech::LeftRunToWalkAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False # ################################################################### # StandToReverseShift component ################################################################### # [DirectPatchSource] location=OriginLocation resource=EngineShiftFwd01 position=FrontDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=ShiftVolume pitch_mix_offset=ShiftPitchOffset brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=StandToReverseShiftComponent #------------------------------------------------------------------ # # linear velocity -> pitch # [AudioMotionScale] subsystem=Entity attribute=LocalVelocity motion_type=0 motion_value=3 audio_component=StandToReverseShiftComponent attribute_value_boundary1=0.0 attribute_value_boundary2=10.0 control_ID=PitchAudioControlID control_value_boundary1=-300 control_value_boundary2=0 exponent=1.0 dump_value=False #------------------------------------------------------------------ # StandToReverse [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=StandToReverseShiftComponent trigger_state=Mech::RightStandToReverseAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=StandToReverseShiftComponent trigger_state=Mech::LeftStandToReverseAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False # ################################################################### # ReverseToStandShift component ################################################################### # [DirectPatchSource] location=OriginLocation resource=EngineShiftRev01 position=FrontDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=ShiftVolume pitch_mix_offset=ShiftPitchOffset brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=ReverseToStandComponent #------------------------------------------------------------------ # # linear velocity -> pitch # [AudioMotionScale] subsystem=Entity attribute=LocalVelocity motion_type=0 motion_value=3 audio_component=ReverseToStandComponent attribute_value_boundary1=0.0 attribute_value_boundary2=10.0 control_ID=PitchAudioControlID control_value_boundary1=-300 control_value_boundary2=0 exponent=1.0 dump_value=False #------------------------------------------------------------------ # ReverseToStand [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=ReverseToStandComponent trigger_state=Mech::RightReverseToStandAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False [AudioStateTrigger] subsystem=Entity attribute=AnimationState audio_component=ReverseToStandComponent trigger_state=Mech::LeftReverseToStandAnimation inverse_trigger=False control_ID=StartAudioControlID control_value=1.0 dump_value=False