# #------------------------------------------------------------------ # Static audio resources #------------------------------------------------------------------ # # #------------------------------------------------------------------ # DAMAGE #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=2 patch_ID=89 name=Damage01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=100 [PatchResource] audio_level_of_detail=0.0, Damage01LOD1 name=Damage01 [PatchLevelOfDetail] bank_ID=2 patch_ID=90 name=Damage02LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=100 [PatchResource] audio_level_of_detail=0.0, Damage02LOD1 name=Damage02 [PatchLevelOfDetail] bank_ID=2 patch_ID=91 name=Damage03LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=60 [PatchResource] audio_level_of_detail=0.0, Damage03LOD1 name=Damage03 [PatchLevelOfDetail] bank_ID=2 patch_ID=98 name=ElectricDamage01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, ElectricDamage01LOD1 name=ElectricDamage01 # #------------------------------------------------------------------ # DESTROYED #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=2 patch_ID=64 name=DestroyedInt06LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, DestroyedInt06LOD1 name=DestroyedInt06 [PatchLevelOfDetail] bank_ID=2 patch_ID=83 name=MechExplosion01LOD1 voice_count=4 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, MechExplosion01LOD1 name=MechExplosion01 [PatchLevelOfDetail] bank_ID=2 patch_ID=97 name=MechFireLoop01LOD1 voice_count=1 render_type=SustainedAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, MechFireLoop01LOD1 name=MechFireLoop01 # #------------------------------------------------------------------ # AUX EXPLOSIONS #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=2 patch_ID=108 name=SmallExplosion01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, SmallExplosion01LOD1 name=SmallExplosion01 [PatchLevelOfDetail] bank_ID=2 patch_ID=109 name=SmallExplosion02LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, SmallExplosion02LOD1 name=SmallExplosion02 [PatchLevelOfDetail] bank_ID=2 patch_ID=110 name=SmallExplosion03LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, SmallExplosion03LOD1 name=SmallExplosion03 [PatchLevelOfDetail] bank_ID=2 patch_ID=111 name=SmallExplosion04LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, SmallExplosion04LOD1 name=SmallExplosion04 [AudioResourceIndex] audio_resource=SmallExplosion01 audio_resource=SmallExplosion02 audio_resource=SmallExplosion03 audio_resource=SmallExplosion04 name=SmallExplosionIndex [PatchLevelOfDetail] bank_ID=2 patch_ID=112 name=SmallFireLoop01LOD1 voice_count=1 render_type=SustainedAudioRenderType max_filter_cutoff=110 [PatchResource] audio_level_of_detail=0.0, SmallFireLoop01LOD1 name=SmallFireLoop01 [PatchLevelOfDetail] bank_ID=2 patch_ID=117 name=Crunch01LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchLevelOfDetail] bank_ID=2 patch_ID=118 name=Crunch01LOD2 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, Crunch01LOD1 audio_level_of_detail=60.0, Crunch01LOD2 name=Crunch01 [PatchLevelOfDetail] bank_ID=2 patch_ID=119 name=AuxExplosion01LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=105 [PatchLevelOfDetail] bank_ID=2 patch_ID=120 name=AuxExplosion01LOD2 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=105 [PatchResource] audio_level_of_detail=0.0, AuxExplosion01LOD1 audio_level_of_detail=120.0, AuxExplosion01LOD2 name=AuxExplosion01 # #------------------------------------------------------------------ # COOLANT #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=1 patch_ID=90 name=CoolantLeak01LOD1 voice_count=1 render_type=SustainedAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantLeak01LOD1 name=CoolantLeak01 [PatchLevelOfDetail] bank_ID=1 patch_ID=101 name=CoolantDumpStart01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantDumpStart01LOD1 name=CoolantDumpStart01 [PatchLevelOfDetail] bank_ID=1 patch_ID=91 name=CoolantDump01LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantDump01LOD1 name=CoolantDump01 [PatchLevelOfDetail] bank_ID=1 patch_ID=97 name=CoolantDump02LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantDump02LOD1 name=CoolantDump02 [PatchLevelOfDetail] bank_ID=1 patch_ID=100 name=CoolantDump03LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantDump03LOD1 name=CoolantDump03 [PatchLevelOfDetail] bank_ID=1 patch_ID=102 name=CoolantDump04LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantDump04LOD1 name=CoolantDump04 [PatchLevelOfDetail] bank_ID=1 patch_ID=103 name=CoolantDump05LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantDump05LOD1 name=CoolantDump05 [PatchLevelOfDetail] bank_ID=1 patch_ID=104 name=CoolantDumpExt01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=100 [PatchResource] audio_level_of_detail=0.0, CoolantDumpExt01LOD1 name=CoolantDumpExt01 [PatchLevelOfDetail] bank_ID=1 patch_ID=93 name=CoolantPressureIncrease01LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantPressureIncrease01LOD1 name=CoolantPressureIncrease01 [PatchLevelOfDetail] bank_ID=1 patch_ID=89 name=CoolantPressureIncrease02LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantPressureIncrease02LOD1 name=CoolantPressureIncrease02 [PatchLevelOfDetail] bank_ID=1 patch_ID=98 name=CoolantPressureIncrease03LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantPressureIncrease03LOD1 name=CoolantPressureIncrease03 [PatchLevelOfDetail] bank_ID=1 patch_ID=94 name=CoolantPressureDecrease01LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantPressureDecrease01LOD1 name=CoolantPressureDecrease01 [PatchLevelOfDetail] bank_ID=1 patch_ID=92 name=CoolantPressureDecrease02LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantPressureDecrease02LOD1 name=CoolantPressureDecrease02 [PatchLevelOfDetail] bank_ID=1 patch_ID=99 name=CoolantPressureDecrease03LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, CoolantPressureDecrease03LOD1 name=CoolantPressureDecrease03 # #------------------------------------------------------------------ # ALARMS #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=1 patch_ID=74 name=IncomingAlarm01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, IncomingAlarm01LOD1 name=IncomingAlarm01 # #------------------------------------------------------------------ # WARNINGS #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=2 patch_ID=113 name=Warnings01LOD1 voice_count=1 render_type=SustainedAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, Warnings01LOD1 name=Warnings01 # #------------------------------------------------------------------ # BUTTONS #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=1 patch_ID=78 name=BasicBeep01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, BasicBeep01LOD1 name=BasicBeep01 [PatchLevelOfDetail] bank_ID=1 patch_ID=79 name=BasicClick01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, BasicClick01LOD1 name=BasicClick01 [PatchLevelOfDetail] bank_ID=1 patch_ID=80 name=DefaultButton01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, DefaultButton01LOD1 name=DefaultButton01 [PatchLevelOfDetail] bank_ID=1 patch_ID=81 name=DuckServo01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, DuckServo01LOD1 name=DuckServo01 [PatchLevelOfDetail] bank_ID=1 patch_ID=82 name=MapZoom01LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, MapZoom01LOD1 name=MapZoom01 [PatchLevelOfDetail] bank_ID=1 patch_ID=83 name=ProgramButton01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, ProgramButton01LOD1 name=ProgramButton01 [PatchLevelOfDetail] bank_ID=1 patch_ID=84 name=ViewSwitch01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=100 [PatchResource] audio_level_of_detail=0.0, ViewSwitch01LOD1 name=ViewSwitch01 [PatchLevelOfDetail] bank_ID=1 patch_ID=85 name=GeneratorSelect01LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, GeneratorSelect01LOD1 name=GeneratorSelect01 [PatchLevelOfDetail] bank_ID=1 patch_ID=86 name=BasicBeep02LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, BasicBeep02LOD1 name=BasicBeep02 [PatchLevelOfDetail] bank_ID=1 patch_ID=87 name=EjectButton01LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, EjectButton01LOD1 name=EjectButton01 [PatchLevelOfDetail] bank_ID=1 patch_ID=95 name=EjectStart01LOD1 voice_count=2 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, EjectStart01LOD1 name=EjectStart01 [PatchLevelOfDetail] bank_ID=1 patch_ID=96 name=EjectEnd01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, EjectEnd01LOD1 name=EjectEnd01 [PatchLevelOfDetail] bank_ID=1 patch_ID=88 name=EngButton01LOD1 voice_count=3 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, EngButton01LOD1 name=EngButton01 # #------------------------------------------------------------------ # DEATH & TRANSLOCATION #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=2 patch_ID=114 name=Translocation01LOD1 voice_count=1 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, Translocation01LOD1 name=Translocation01 [PatchLevelOfDetail] bank_ID=2 patch_ID=115 name=Death01LOD1 voice_count=4 render_type=TransientAudioRenderType max_filter_cutoff=127 [PatchResource] audio_level_of_detail=0.0, Death01LOD1 name=Death01 # #------------------------------------------------------------------ # ENVIRONMENTAL #------------------------------------------------------------------ # [PatchLevelOfDetail] bank_ID=1 patch_ID=105 name=WindLoop01LOD1 voice_count=1 render_type=SustainedAudioRenderType max_filter_cutoff=100 [PatchResource] audio_level_of_detail=0.0, WindLoop01LOD1 name=WindLoop01