[BUILDMECH] subfile=loki1.sub l4ctlfile=lo1l4.ctl thrctlfile=lo1thr.ctl dmgfile=loki1.dmg internalaudiofile=..\audio\lo1int.scp externalaudiofile=..\audio\lo1ext.scp [SUB] [OVERRIDE] [HeatSink] HeatSinkCount=14 [Torso] HorizontalRotationPerSecond=65 VerticalRotationPerSecond=30 HorizontalLimitRight=-100 HorizontalLimitLeft=100 [END] [ADDWEAPONS] AFC1=afc100.sub AFC2=afc50.sub ERMLaser=ermlaser.sub ERSLaser1=erslaser.sub ERSLaser2=erslaser.sub ERSLaser3=erslaser.sub MLaser1=mlaser.sub MLaser2=mlaser.sub SRM=srm6.sub [UPDATE] [SegmentPageName] AFC1=sitelgunport AFC2=sitergunport ERMLaser=sitergunport ERSLaser1=sitelgunport ERSLaser2=siteltorsoport ERSLaser3=sitertorsoport MLaser1=siteltorsoport MLaser2=sitertorsoport SRM=sitemissleport [SiteOffset] AFC1=0 0.2 0 ERSLaser1=0 -0.2 0 AFC2=0 0.2 0 ERMLaser=0 -0.2 0 ERSLaser2=0.2 0 0 MLaser1=-0.2 0 0 ERSLaser3=0.2 0 0 MLaser2=-0.2 0 0 //sitelgunport //sitergunport //siteltorsoport //sitertorsoport //sitemissleport [PipPosition] AFC1=1 AFC2=1 ERMLaser=1 ERSLaser1=1 ERSLaser2=2 ERSLaser3=3 MLaser1=1 MLaser2=2 SRM=1 [VoltageSource] Avionics=GeneratorB Myomers=GeneratorD AFC1=GeneratorA AFC2=GeneratorC ERMLaser=GeneratorC ERSLaser1=GeneratorA ERSLaser2=GeneratorD ERSLaser3=GeneratorD MLaser1=GeneratorB MLaser2=GeneratorB SRM=GeneratorB [HeatSink] Avionics=Condenser2 Myomers=Condenser5 AFC1=Condenser4 AFC2=Condenser6 ERMLaser=Condenser6 ERSLaser1=Condenser4 ERSLaser2=Condenser2 ERSLaser3=Condenser2 MLaser1=Condenser1 MLaser2=Condenser3 SRM=Condenser2 [AuxScreenNumber] Avionics=5 Myomers=6 AFC1=1 AFC2=10 ERMLaser=9 ERSLaser1=2 ERSLaser2=4 ERSLaser3=11 MLaser1=3 MLaser2=12 SRM=7 [AuxScreenPlacement] Avionics=2 Myomers=0 AFC1=4 AFC2=6 ERMLaser=6 ERSLaser1=4 ERSLaser2=2 ERSLaser3=2 MLaser1=1 MLaser2=3 SRM=7 [END] // // If you want to make sure you are adding this to the end // try to delete it first then add it // [DELETE_PAGE] [MessageManager] [MechTech] [END] [OVERRIDE] [MessageManager] Type=SubsystemMessageManagerClassID ExplosionModelFile=minhit 0.5 ExplosionModelFile=majhit 1.0 TerrainHitExplosion=gndhit RendererCompensateTime=0.3 [MechTech] Type=MechTechClassID AlarmModel=mechalrm SubsystemFlags=DontReplicateFlag [AmmoBinAFC1] AmmoCount=15 [AmmoBinAFC2] AmmoCount=20 [AmmoBinSRM] AmmoCount=15 [END] [END] [CTL] [ADDMAPPING] AFC1=ThumbHigh AFC2=ThumbLow ERMLaser=Trigger ERSLaser1=Trigger ERSLaser2=Trigger ERSLaser3=Trigger MLaser1=Trigger MLaser2=Trigger SRM=Pinky [END] [DMG] // // Damage files will get much more interactive!!!! (some day) // [MAKEDAMAGEZONES] file=..\video\lok.skl ExplosionTable=lokdmg.exp [UPDATE] [WeaponDamagePoints] dz_lfoot=90 dz_rfoot=90 dz_luleg=100 dz_ruleg=100 dz_ldleg=100 dz_rdleg=100 dz_hip=135 dz_utorso=160 dz_dtorso=135 dz_ltorso=150 dz_rtorso=150 dz_rearutorso=120 dz_reardtorso=95 dz_rearltorso=95 dz_rearrtorso=95 dz_larm=85 dz_rarm=85 dz_lgun=75 dz_rgun=75 dz_missle=45 dz_searchlight=30 [VitalDamageZone] dz_lfoot=True dz_rfoot=True dz_luleg=True dz_ruleg=True dz_ldleg=True dz_rdleg=True dz_hip=True dz_utorso=True dz_dtorso=True dz_ltorso=True dz_rtorso=True dz_rearutorso=True dz_reardtorso=True dz_rearltorso=True dz_rearrtorso=True dz_larm=False dz_rarm=False dz_lgun=False dz_rgun=False dz_missle=False dz_searchlight=False [LegDamageZone] dz_luleg=LeftLeg dz_ruleg=RightLeg dz_ldleg=LeftLeg dz_rdleg=RightLeg dz_lfoot=LeftLeg dz_rfoot=RightLeg [DescendOnDestruction] dz_larm=True dz_rarm=True dz_lgun=True dz_rgun=True dz_missle=True dz_searchlight=True [END] [APPENDCRITICAL] // //################################# // Standard build criticals //################################# // [HeatSink] dz_reardtorso=3 dz_rearltorso=3 dz_rearrtorso=3 dz_rearutorso=3 dz_rtorso=3 dz_ltorso=3 dz_utorso=3 dz_dtorso=3 dz_luleg=3 dz_ldleg=3 dz_ruleg=3 dz_rdleg=3 [Reservoir] dz_reardtorso=15 dz_rearltorso=15 dz_rearrtorso=15 dz_rearutorso=15 [Condenser1] dz_rearltorso=2 dz_ltorso=2 [Condenser2] dz_rearutorso=2 dz_utorso=2 [Condenser3] dz_rearrtorso=2 dz_rtorso=2 [Condenser4] dz_larm=2 dz_lgun=2 [Condenser5] dz_reardtorso=2 dz_dtorso=2 [Condenser6] dz_rarm=2 dz_rgun=2 [GeneratorA] dz_ltorso=15 dz_rearltorso=15 [GeneratorB] dz_utorso=5 dz_rearutorso=15 [GeneratorC] dz_rtorso=15 dz_rearrtorso=15 [GeneratorD] dz_dtorso=15 dz_reardtorso=15 [Myomers] dz_luleg=15 dz_ldleg=15 dz_lfoot=15 dz_ruleg=15 dz_rdleg=15 dz_rfoot=15 dz_hip=15 [Avionics] dz_utorso=5 dz_ltorso=5 dz_rtorso=5 dz_dtorso=5 dz_searchlight=5 [Gyroscope] dz_rearutorso=45 dz_utorso=45 [HUD] dz_searchlight=15 dz_utorso=10 [Torso] dz_reardtorso=20 dz_dtorso=20 dz_hip=20 [Searchlight] dz_searchlight=20 // //################################# // Loki criticals //################################# // [AmmoBinAFC1] dz_lgun=25 dz_larm=35 [AmmoBinAFC2] dz_rgun=15 dz_larm=25 [AFC1] dz_lgun=35 [AFC2] dz_rgun=25 [ERMLaser] dz_rgun=25 [ERSLaser1] dz_lgun=15 [ERSLaser2] dz_ltorso=15 [ERSLaser3] dz_rtorso=15 [MLaser1] dz_ltorso=20 [MLaser2] dz_rtorso=20 [AmmoBinSRM] dz_missle=15 dz_utorso=15 [SRM] dz_missle=30 [END] [END] [AUD]