[BUILDMECH] subfile=vulture.sub l4ctlfile=vull4.ctl thrctlfile=vulthr.ctl dmgfile=vulture.dmg internalaudiofile=..\audio\vulint.scp externalaudiofile=..\audio\vulext.scp [SUB] [OVERRIDE] [HeatSink] HeatSinkCount=18 [Torso] HorizontalRotationPerSecond=80 VerticalRotationPerSecond=30 HorizontalLimitRight=-90 HorizontalLimitLeft=90 [END] [ADDWEAPONS] LLaser1=llaser.sub LLaser2=llaser.sub ERSLaser1=erslaser.sub ERSLaser2=erslaser.sub ERMLaser1=ermlaser.sub ERMLaser2=ermlaser.sub LRM1=lrm20.sub LRM2=lrm20.sub [UPDATE] [SegmentPageName] LLaser1=sitelugunport LLaser2=siterugunport ERSLaser1=siteldgunport ERSLaser2=siterdgunport ERMLaser1=siteldtorsoport ERMLaser2=siterdtorsoport LRM1=sitelmissleport LRM2=sitermissleport [PipPosition] LLaser1=1 LLaser2=2 ERSLaser1=1 ERSLaser2=2 ERMLaser1=1 ERMLaser2=2 LRM1=1 LRM2=2 [VoltageSource] Avionics=GeneratorB Myomers=GeneratorD LLaser1=GeneratorA LLaser2=GeneratorC ERSLaser1=GeneratorA ERSLaser2=GeneratorC ERMLaser1=GeneratorD ERMLaser2=GeneratorD LRM1=GeneratorB LRM2=GeneratorB [HeatSink] Avionics=Condenser2 Myomers=Condenser5 LLaser1=Condenser4 LLaser2=Condenser6 ERSLaser1=Condenser4 ERSLaser2=Condenser6 ERMLaser1=Condenser2 ERMLaser2=Condenser2 LRM1=Condenser1 LRM2=Condenser3 [AuxScreenNumber] Avionics=5 Myomers=6 LLaser1=3 LLaser2=12 ERSLaser1=4 ERSLaser2=11 ERMLaser1=7 ERMLaser2=8 LRM1=1 LRM2=10 [AuxScreenPlacement] Avionics=2 Myomers=0 LLaser1=4 LLaser2=6 ERSLaser1=4 ERSLaser2=6 ERMLaser1=2 ERMLaser2=2 LRM1=1 LRM2=3 [END] [DELETE_PAGE] [MessageManager] [MechTech] [END] [OVERRIDE] [AmmoBinLRM1] AmmoCount=18 [AmmoBinLRM2] AmmoCount=18 [MessageManager] Type=SubsystemMessageManagerClassID ExplosionModelFile=minhit 0.5 ExplosionModelFile=majhit 1.0 TerrainHitExplosion=gndhit RendererCompensateTime=0.3 [MechTech] Type=MechTechClassID AlarmModel=mechalrm SubsystemFlags=DontReplicateFlag [END] [END] [CTL] [ADDMAPPING] LLaser1=ThumbLow LLaser2=ThumbLow ERSLaser1=Trigger ERSLaser2=Trigger ERMLaser1=Trigger ERMLaser2=Trigger LRM1=ThumbHigh LRM2=Pinky [END] [DMG] // // Damage files will get much more interactive!!!! (some day) // [MAKEDAMAGEZONES] file=..\video\vul.skl ExplosionTable=vuldmg.exp [UPDATE] [WeaponDamagePoints] dz_larm=75 dz_rarm=75 dz_lgun=80 dz_rgun=80 dz_utorso=175 dz_dtorso=130 dz_ltorso=158 dz_rtorso=158 dz_reardtorso=88 dz_rearutorso=125 dz_rearltorso=88 dz_rearrtorso=88 dz_ldleg=95 dz_rdleg=95 dz_luleg=100 dz_ruleg=100 dz_lfoot=85 dz_rfoot=85 dz_hip=75 dz_searchlight=30 dz_rudoor=1 dz_lddoor=1 dz_rddoor=1 dz_ludoor=1 [VitalDamageZone] dz_larm=False dz_rarm=False dz_lgun=False dz_rgun=False dz_utorso=True dz_dtorso=True dz_ltorso=True dz_rtorso=True dz_reardtorso=True dz_rearutorso=True dz_rearltorso=True dz_rearrtorso=True dz_ldleg=True dz_rdleg=True dz_luleg=True dz_ruleg=True dz_lfoot=True dz_rfoot=True dz_hip=True dz_searchlight=False dz_rudoor=False dz_lddoor=False dz_rddoor=False dz_ludoor=False [LegDamageZone] dz_luleg=LeftLeg dz_ruleg=RightLeg dz_ldleg=LeftLeg dz_rdleg=RightLeg dz_lfoot=LeftLeg dz_rfoot=RightLeg [DescendOnDestruction] dz_larm=True dz_rarm=True dz_lgun=True dz_rgun=True [END] [APPENDCRITICAL] // //################################# // Standard build criticals //################################# // [HeatSink] dz_reardtorso=3 dz_rearltorso=3 dz_rearrtorso=3 dz_rearutorso=3 dz_rtorso=3 dz_ltorso=3 dz_utorso=3 dz_dtorso=3 dz_luleg=3 dz_ldleg=3 dz_ruleg=3 dz_rdleg=3 [Reservoir] dz_reardtorso=15 dz_rearltorso=15 dz_rearrtorso=15 dz_rearutorso=15 [Condenser1] dz_rearltorso=2 dz_ltorso=2 [Condenser2] dz_rearutorso=2 dz_utorso=2 [Condenser3] dz_rearrtorso=2 dz_rtorso=2 [Condenser4] dz_larm=2 dz_lgun=2 [Condenser5] dz_reardtorso=2 dz_dtorso=2 [Condenser6] dz_rarm=2 dz_rgun=2 [GeneratorA] dz_ltorso=15 dz_rearltorso=15 [GeneratorB] dz_utorso=15 dz_rearutorso=15 [GeneratorC] dz_rtorso=15 dz_rearrtorso=15 [GeneratorD] dz_dtorso=15 dz_reardtorso=15 [Myomers] dz_luleg=15 dz_ldleg=15 dz_lfoot=15 dz_ruleg=15 dz_rdleg=15 dz_rfoot=15 dz_hips=15 [Avionics] dz_utorso=5 dz_ltorso=5 dz_rtorso=5 dz_dtorso=5 dz_searchlight=5 [Gyroscope] dz_rearutorso=45 dz_utorso=45 [HUD] dz_searchlight=15 dz_utorso=15 [Torso] dz_reardtorso=20 dz_dtorso=20 dz_hips=20 [Searchlight] dz_searchlight=20 // //################################# // Vulture criticals //################################# // [LLaser1] dz_lgun=30 [LLaser2] dz_rgun=30 [ERSLaser1] dz_lgun=15 [ERSLaser2] dz_rgun=15 [ERMLaser1] dz_ltorso=20 [ERMLaser2] dz_rtorso=20 [AmmoBinLRM1] dz_ltorso=30 [LRM1] dz_ltorso=15 [AmmoBinLRM2] dz_rtorso=30 [LRM2] dz_rtorso=15 [END] [END] [AUD]