[BUILDMECH] subfile=lok1.sub l4ctlfile=lok1l4.ctl thrctlfile=lok1thr.ctl dmgfile=lok1.dmg internalaudiofile=..\audio\lok1int.scp externalaudiofile=..\audio\lok1ext.scp [SUB] [OVERRIDE] [HeatSink] HeatSinkCount=14 [Torso] HorizontalRotationPerSecond=45 VerticalRotationPerSecond=30 HorizontalLimitRight=-120 HorizontalLimitLeft=120 [END] [ADDWEAPONS] PPC1=ppc.sub PPC2=ppc.sub LLaser1=llaser.sub LLaser2=llaser.sub MLaser1=mlaser.sub MLaser2=mlaser.sub SLaser1=slaser.sub SLaser2=slaser.sub SRM4=srm4.sub [UPDATE] [SegmentPageName] PPC1=sitelgunport PPC2=sitergunport LLaser1=sitelgunport LLaser2=sitergunport MLaser1=siteltorsoport MLaser2=sitertorsoport SLaser1=siteltorsoport SLaser2=sitertorsoport SRM4=sitemissleport //sitelgunport //sitergunport //siteltorsoport //sitertorsoport //sitemissleport [SiteOffset] PPC1=-0.2 0 0 PPC2=-0.2 0 0 LLaser1=0.2 0 0 LLaser2=0.2 0 0 MLaser1=0.2 0 0 MLaser2=0.2 0 0 SLaser1=-0.2 0 0 SLaser2=-0.2 0 0 [PipPosition] PPC1=1 PPC2=2 LLaser1=1 LLaser2=2 MLaser1=1 MLaser2=2 SLaser1=1 SLaser2=2 SRM4=1 [VoltageSource] Avionics=GeneratorD Myomers=GeneratorD PPC1=GeneratorA PPC2=GeneratorC LLaser1=GeneratorA LLaser2=GeneratorC MLaser1=GeneratorB MLaser2=GeneratorB SLaser1=GeneratorA SLaser2=GeneratorC SRM4=GeneratorB [HeatSink] Avionics=Condenser1 Myomers=Condenser5 PPC1=Condenser4 PPC2=Condenser6 LLaser1=Condenser4 LLaser2=Condenser6 MLaser1=Condenser2 MLaser2=Condenser2 SLaser1=Condenser1 SLaser2=Condenser3 SRM4=Condenser3 [AuxScreenNumber] Avionics=5 Myomers=6 PPC1=1 PPC2=10 LLaser1=3 LLaser2=12 MLaser1=2 MLaser2=9 SLaser1=4 SLaser2=11 SRM4=8 [AuxScreenPlacement] Avionics=2 Myomers=0 PPC1=4 PPC2=6 LLaser1=4 LLaser2=6 MLaser1=1 MLaser2=3 SLaser1=1 SLaser2=3 SRM4=7 [END] // // If you want to make sure you are adding this to the end // try to delete it first then add it // [DELETE_PAGE] [MessageManager] [MechTech] [END] [OVERRIDE] [MessageManager] Type=SubsystemMessageManagerClassID ExplosionModelFile=minhit 0.5 ExplosionModelFile=majhit 1.0 TerrainHitExplosion=gndhit RendererCompensateTime=0.3 [MechTech] Type=MechTechClassID AlarmModel=mechalrm SubsystemFlags=DontReplicateFlag [AmmoBinSRM4] AmmoCount=12 [END] [END] [CTL] [ADDMAPPING] PPC1=Trigger PPC2=Trigger LLaser1=Trigger LLaser2=Trigger MLaser1=Trigger MLaser2=Trigger SLaser1=Trigger SLaser2=Trigger SRM4=ThumbHigh [END] [DMG] // // Damage files will get much more interactive!!!! (some day) // [MAKEDAMAGEZONES] file=..\video\lok.skl ExplosionTable=lokdmg.exp [UPDATE] [WeaponDamagePoints] dz_lfoot=81 dz_rfoot=81 dz_luleg=90 dz_ruleg=90 dz_ldleg=90 dz_rdleg=90 dz_hip=122 dz_utorso=130 dz_dtorso=122 dz_ltorso=118 dz_rtorso=118 dz_rearutorso=113 dz_reardtorso=81 dz_rearltorso=100 dz_rearrtorso=100 dz_larm=87 dz_rarm=87 dz_lgun=80 dz_rgun=80 dz_missle=45 dz_searchlight=45 [VitalDamageZone] dz_lfoot=True dz_rfoot=True dz_luleg=True dz_ruleg=True dz_ldleg=True dz_rdleg=True dz_hip=True dz_utorso=True dz_dtorso=True dz_ltorso=True dz_rtorso=True dz_rearutorso=True dz_reardtorso=True dz_rearltorso=True dz_rearrtorso=True dz_larm=False dz_rarm=False dz_lgun=False dz_rgun=False dz_missle=False dz_searchlight=False [LegDamageZone] dz_luleg=LeftLeg dz_ruleg=RightLeg dz_ldleg=LeftLeg dz_rdleg=RightLeg dz_lfoot=LeftLeg dz_rfoot=RightLeg [DescendOnDestruction] dz_larm=True dz_rarm=True dz_lgun=True dz_rgun=True dz_missle=True dz_searchlight=True [END] [APPENDCRITICAL] // //################################# // Standard build criticals //################################# // [HeatSink] dz_reardtorso=100 dz_rearltorso=100 dz_rearrtorso=100 dz_rearutorso=100 dz_rtorso=100 dz_ltorso=100 dz_utorso=100 dz_dtorso=100 dz_luleg=100 dz_ldleg=100 dz_ruleg=100 dz_rdleg=100 dz_hip=100 dz_missle=100 [Reservoir] dz_reardtorso=10 dz_rearltorso=10 dz_rearrtorso=10 dz_rearutorso=10 [Condenser1] dz_rearltorso=2 dz_ltorso=2 [Condenser2] dz_rearutorso=2 dz_utorso=2 [Condenser3] dz_rearrtorso=2 dz_rtorso=2 [Condenser4] dz_larm=2 dz_lgun=2 [Condenser5] dz_reardtorso=2 dz_dtorso=2 [Condenser6] dz_rarm=2 dz_rgun=2 [GeneratorA] dz_ltorso=10 dz_rearltorso=10 [GeneratorB] dz_utorso=10 dz_rearutorso=10 [GeneratorC] dz_rtorso=10 dz_rearrtorso=10 [GeneratorD] dz_dtorso=10 dz_reardtorso=10 [Myomers] dz_luleg=15 dz_ldleg=15 dz_lfoot=15 dz_ruleg=15 dz_rdleg=15 dz_rfoot=15 dz_hip=15 [Avionics] dz_utorso=5 dz_ltorso=5 dz_rtorso=5 dz_dtorso=5 dz_searchlight=5 [Gyroscope] dz_rearutorso=30 dz_utorso=30 dz_hip=15 [HUD] dz_searchlight=15 dz_utorso=15 [Torso] dz_reardtorso=15 dz_dtorso=15 dz_hip=15 [Searchlight] dz_searchlight=45 // //################################# // Loki criticals //################################# // [PPC1] dz_lgun=15 [PPC2] dz_rgun=15 [LLaser1] dz_lgun=25 [LLaser2] dz_rgun=25 [MLaser1] dz_ltorso=15 [MLaser2] dz_rtorso=15 [SLaser1] dz_ltorso=25 [SLaser2] dz_rtorso=25 [AmmoBinSRM4] dz_missle=15 dz_rtorso=15 [SRM4] dz_missle=15 [END] [END] [AUD]