DIV-VIZ2 HEADER ( VERSION=2:02; DATE=22:9:94; TIME=16:59; UNIT=MM; SCALE=1000.0; FILETYPE=GEOMETRY ) { } RAMP(NAME=DRAMP) { DATA { 0.5, 0.5, 0.5, 0.6, 0.6, 0.6 } } TEXTURE(NAME=crete_tex) { MAP {"dnoise"} MINIFY {MIP_MAP_TRILINEAR} // alternate meaning MAGNIFY {BILINEAR} } // End of texture MATERIAL(NAME=crete_mtl) { TEXTURE {crete_tex} AMBIENT {0, 0, 0} DIFFUSE {0.7, 0.7, 0.7} SPECULAR {0.1, 0.1, 0.1, 1} RAMP {DRAMP} } // End of material OBJECT ( ) { PATCH ( F_MATERIAL=crete_mtl; ) { SPHERELIST { { 0, 0, 0, 20.0 } }// End of spherelist }// End of patch }// End of object