DIV-VIZ2 // file: gcube.v2z // generated: Tue Feb 28 17:47:31 1995 // from: Wavefront Object File "gcube.obj", and // Material Library File "test.mtl" // by: OBJ2VIZ (ver 0.79.10) // written: by Ken Olsen HEADER( VERSION=02:02; UNIT=MM; SCALE=1000.0; FILETYPE=GEOMETRY ) { } TEXTURE(NAME=green_tex) { MAP {"genA"} MINIFY {POINT_SAMPLED} // 4 bit mono A MAGNIFY {POINT_SAMPLED} } // End of texture TEXTURE(NAME=notgreen_tex) { MAP {"genA"} MINIFY {POINT_SAMPLED} // 4 bit mono A MAGNIFY {POINT_SAMPLED} } // End of texture MATERIAL(NAME=green_mtl) { TEXTURE {green_tex} AMBIENT {0, 0, 0} DIFFUSE {0.2122, 1, 0} SPECULAR {0.8, 0.8, 0.8, 60} } // End of material MATERIAL(NAME=notgreen_mtl) { TEXTURE {notgreen_tex} AMBIENT {0, 0, 0} DIFFUSE {1, 0, 0} SPECULAR {0.3, 0.3, 0.3, 10} } // End of material OBJECT( ) { PATCH( F_MATERIAL=green_mtl; VERTEX=NORMALS, 2D_TEXTURE; ) { PMESH { VERTEX_POOL { {-2.5, 2.5, 2.5, -0.57735, 0.57735, 0.57735, 0, 1} {-2.5, -2.5, 2.5, -0.57735, -0.57735, 0.57735, 0, 0} {2.5, -2.5, 2.5, 0.57735, -0.57735, 0.57735, 1, 0} {2.5, 2.5, 2.5, 0.57735, 0.57735, 0.57735, 1, 1} {2.5, 2.5, -2.5, 0.57735, 0.57735, -0.57735, 0, 1} {2.5, -2.5, -2.5, 0.57735, -0.57735, -0.57735, 0, 0} {-2.5, -2.5, -2.5, -0.57735, -0.57735, -0.57735, 1, 0} {-2.5, 2.5, -2.5, -0.57735, 0.57735, -0.57735, 1, 1} {2.5, 2.5, 2.5, 0.57735, 0.57735, 0.57735, 0, 1} {2.5, -2.5, 2.5, 0.57735, -0.57735, 0.57735, 0, 0} {2.5, -2.5, -2.5, 0.57735, -0.57735, -0.57735, 1, 0} {2.5, 2.5, -2.5, 0.57735, 0.57735, -0.57735, 1, 1} {-2.5, 2.5, -2.5, -0.57735, 0.57735, -0.57735, 0, 1} {-2.5, 2.5, 2.5, -0.57735, 0.57735, 0.57735, 0, 0} {2.5, 2.5, 2.5, 0.57735, 0.57735, 0.57735, 1, 0} {-2.5, -2.5, -2.5, -0.57735, -0.57735, -0.57735, 0, 0} {-2.5, -2.5, 2.5, -0.57735, -0.57735, 0.57735, 1, 0} {-2.5, 2.5, 2.5, -0.57735, 0.57735, 0.57735, 1, 1} } CONNECTION_LIST (PCOUNT=3) { {0, 1, 2} {0, 2, 3} {4, 5, 6} {4, 6, 7} {8, 9, 10} {8, 10, 11} {12, 13, 14} {12, 14, 11} {12, 15, 16} {12, 16, 17} } } // End of pmesh } // End of patch PATCH( F_MATERIAL=notgreen_mtl; VERTEX=NORMALS, 2D_TEXTURE; ) { PMESH { VERTEX_POOL { {-2.5, -2.5, 2.5, -0.57735, -0.57735, 0.57735, 0, 1} {-2.5, -2.5, -2.5, -0.57735, -0.57735, -0.57735, 0, 0} {2.5, -2.5, -2.5, 0.57735, -0.57735, -0.57735, 1, 0} {2.5, -2.5, 2.5, 0.57735, -0.57735, 0.57735, 1, 1} } CONNECTION_LIST (PCOUNT=3) { {0, 1, 2} {0, 2, 3} } } // End of pmesh } // End of patch } // End of object