DIV-VIZ2 // file: lazout.v2z // generated: Thu Feb 23 22:19:10 1995 // from: Wavefront Object File "lazout.obj", and // Material Library File "vtvskin.mtl" // by: OBJ2VIZ (ver 0.79.10) // written: by Ken Olsen HEADER( VERSION=02:02; UNIT=MM; SCALE=1000.0; FILETYPE=GEOMETRY ) { } TEXTURE(NAME=outlaser_tex) { MAP {"intA"} MINIFY {MIP_MAP_QUADLINEAR} // 6 bit bilinear MAGNIFY {BILINEAR} } // End of texture MATERIAL(NAME=outlaser_mtl) { TEXTURE {outlaser_tex} AMBIENT {1, 1, 1} DIFFUSE {0, 0.6, 0} OPACITY {0.5, 0.5, 0.5} } // End of material OBJECT( ) { PATCH( F_MATERIAL=outlaser_mtl; VERTEX=RGB 2D_TEXTURE; ) { PMESH { VERTEX_POOL { {-2, -25, 0, 1, 1, 1, 1, 0, 0} {-0.618034, -25, 1.90211, 1, 1, 1, 1, 0.690983, 0} {-0.618034, 10, 1.90211, 1, 1, 1, 1, 0.690983, 1.17015} {-2, 10, 0, 1, 1, 1, 1, 0, 1.17015} {1.61803, -25, 1.17557, 1, 1, 1, 1, 1.80902, 0} {1.61803, 10, 1.17557, 1, 1, 1, 1, 1.80902, 1.17015} {1.61803, -25, 1.17557, 1, 1, 1, 1, 0.809017, 0} {1.61803, -25, -1.17557, 1, 1, 1, 1, 0.809017, 0} {1.61803, 10, -1.17557, 1, 1, 1, 1, 0.809017, 1.17015} {1.61803, 10, 1.17557, 1, 1, 1, 1, 0.809017, 1.17015} {1.61803, -25, -1.17557, 1, 1, 1, 1, 1.80902, 0} {-0.618036, -25, -1.90211, 1, 1, 1, 1, 0.690982, 0} {-0.618036, 10, -1.90211, 1, 1, 1, 1, 0.690982, 1.17015} {1.61803, 10, -1.17557, 1, 1, 1, 1, 1.80902, 1.17015} } CONNECTION_LIST (PCOUNT=4) { {0, 1, 2, 3} {1, 4, 5, 2} {6, 7, 8, 9} {10, 11, 12, 13} {11, 0, 3, 12} } } // End of pmesh } // End of patch } // End of object