DIV-VIZ2 // file: clouds.v2z // generated: Sun Mar 5 05:30:21 1995 // from: Wavefront Object File "clouds.obj", and // Material Library File "" // by: OBJ2VIZ (ver 0.79.10) // written: by Ken Olsen HEADER( VERSION=02:02; UNIT=MM; SCALE=1000.0; FILETYPE=GEOMETRY ) { } RAMP(NAME=mclouds) { DATA { 0.0, 0.0, 0.0, 0.6, 0.3, 0.3 } } TEXTURE(NAME=clouds_tex) { MAP {"dnoise"} MINIFY {MIP_MAP_TRILINEAR} // alternate meaning MAGNIFY {BILINEAR} } // End of texture MATERIAL(NAME=mclouds_mtl) { TEXTURE {clouds_tex} AMBIENT {0, 0, 0 } EMISSIVE {1, 0.3, 0 } DIFFUSE {0.0, 0.0, 0.0} } // End of material OBJECT( ) { PATCH( F_MATERIAL=mclouds_mtl; VERTEX=2D_TEXTURE; ) { PMESH { VERTEX_POOL { {-125, 0.00, 125, 0, 8} {-125, -0.00, -125, 0, 0} {125, -0.00, -125, 8, 0} {125, 0.00 125, 8, 8} } CONNECTION_LIST (PCOUNT=4) { {0, 1, 2, 3} } } // End of pmesh } // End of patch } // End of object