DIV-VIZ2 // file: mine.v2z // generated: Thu Mar 9 19:33:35 1995 // from: Wavefront Object File "mine.obj", and // Material Library File "" // by: OBJ2VIZ (ver 0.79.10) // written: by Ken Olsen // // Warning - No material library file specified in .obj file. // Program defaulting to white. HEADER( VERSION=02:02; UNIT=MM; SCALE=1000.0; FILETYPE=GEOMETRY ) { } MATERIAL(NAME=_mtl) { AMBIENT {0.2, 0.2, 0.2} DIFFUSE {0.6, 0.6, 0.6} } // End of material OBJECT( ) { PATCH( F_MATERIAL=_mtl; ) { PMESH { VERTEX_POOL { {-0.0665065, 0.15, 0.0375} {-0.369338, 0, -0.139711} {-0.0636753, 0, 0.389711} {0.369337, 0, -0.139712} {0.0636749, 0, 0.389711} {-0.305663, 0, -0.25} {0.305663, 0, -0.25} {0.0665062, 0.15, 0.0374999} {-9.68575e-08, 0.15, -0.0749999} } CONNECTION_LIST (PCOUNT=3) { {0, 1, 2} {7, 4, 3} {8, 0, 7} {6, 5, 8} } CONNECTION_LIST (PCOUNT=4) { {5, 1, 0, 8} {4, 7, 0, 2} {7, 3, 6, 8} } CONNECTION_LIST (PCOUNT=6) { {3, 4, 2, 1, 5, 6} } } // End of pmesh } // End of patch } // End of object