/* File render.h declare all functions in render.c Phil Atkin (c) Division Ltd. 1991 */ #ifdef render_h #else #define render_h #include "pazpl5.h" extern void renderPmesh ( PATCH *p, MATRIX forward, MATRIX back, LIGHTSOURCE *blonde, VIEW *eye, MATERIAL *front_surf, MATERIAL *back_surf, int clip_code ); extern void renderSmesh ( PATCH *p, MATRIX forward, MATRIX back, LIGHTSOURCE *blonde, VIEW *eye, MATERIAL *front_surf, MATERIAL *back_surf, int clip_code ); extern void renderPatch ( PATCH *p, MATRIX forward, MATRIX back, LIGHTSOURCE *blonde, VIEW *eye, MATERIAL *front_surf, MATERIAL *back_surf, int clip_code ); extern void render_init( int x_size, int y_size ); extern void flip_screens ( int me, int nodes ); extern int back_colour; #endif