DIV-VIZ2 HEADER ( VERSION=2:02; DATE=20:2:94; TIME=21:18 ) { } TEXTURE(NAME=sky_tex) { MAP {"glommed.svt"} MINIFY {POINT_SAMPLED} MAGNIFY {POINT_SAMPLED} }// End of texture TEXTURE(NAME=ground_tex) { MAP {"blast2.svt"} MINIFY {MIP_MAP_TRILINEAR} MAGNIFY {BILINEAR} }// End of texture MATERIAL(NAME=sky_mtl) { TEXTURE {sky_tex} AMBIENT {0.99, 0.99, 0.99} DIFFUSE {0.99, 0.99, 0.99} }// End of material MATERIAL(NAME=ground_mtl) { TEXTURE {ground_tex} AMBIENT {0.59, 0.99, 0.29} DIFFUSE {0.59, 0.99, 0.29} }// End of material OBJECT ( ) { PATCH ( F_MATERIAL=ground_mtl; B_MATERIAL=ground_mtl; VERTEX=RGB 2D_TEXTURE ; ) { PMESH { VERTEX_POOL { { 1, 0, 0, 1, 1, 1, 1, 2, 1 } { 0.5, 0.866, 0, 1, 1, 1, 1, 1.5, 1.866 } { -0.5, 0.866, 0, 1, 1, 1, 1, 0.5, 1.866 } { -1, 0, 0, 1, 1, 1, 1, 0, 1 } { -0.5, -0.866, 0, 1, 1, 1, 1, 0.5, 0.134 } { 0.5, -0.866, 0, 1, 1, 1, 1, 1.5, 0.134 } } CONNECTION_LIST (PCOUNT=6){ {0, 1, 2, 3, 4, 5} } }// End of pmesh }// End of patch PATCH ( F_MATERIAL=sky_mtl; B_MATERIAL=sky_mtl; VERTEX=RGB 2D_TEXTURE ; ) { PMESH { VERTEX_POOL { { 1, 0, 3, 1, 1, 1, 1, 2, 1 } { 0.5, 0.866, 3, 1, 1, 1, 1, 1.5, 1.866 } { -0.5, 0.866, 3, 1, 1, 1, 1, 0.5, 1.866 } { -1, 0, 3, 1, 1, 1, 1, 0, 1 } { -0.5, -0.866, 3, 1, 1, 1, 1, 0.5, 0.134 } { 0.5, -0.866, 3, 1, 1, 1, 1, 1.5, 0.134 } { 1, 0, 4, 1, 1, 1, 1, 2, 1 } { 0.5, 0.866, 4, 1, 1, 1, 1, 1.5, 1.866 } { -0.5, 0.866, 4, 1, 1, 1, 1, 0.5, 1.866 } { -1, 0, 4, 1, 1, 1, 1, 0, 1 } { -0.5, -0.866, 4, 1, 1, 1, 1, 0.5, 0.134 } { 0.5, -0.866, 4, 1, 1, 1, 1, 1.5, 0.134 } } CONNECTION_LIST (PCOUNT=6){ {0, 1, 2, 3, 4, 5} } CONNECTION_LIST (PCOUNT=3){ {6, 7, 8} {6, 8, 9} {6, 9, 10} {6, 10, 11} } }// End of pmesh }// End of patch }// End of object