DIV-VIZ2 HEADER ( VERSION=2:02; DATE=20:2:94; TIME=21:18 ) { } TEXTURE(NAME=sky_tex) { MAP {"glommed.svt"} MINIFY {POINT_SAMPLED} MAGNIFY {POINT_SAMPLED} }// End of texture TEXTURE(NAME=ground_tex) { MAP {"blast2.svt"} MINIFY {MIP_MAP_TRILINEAR} MAGNIFY {BILINEAR} }// End of texture RAMP(NAME=sky_ramp) { DATA { 0, 0, 0.4, 0.8, 1, 1 } } MATERIAL(NAME=sky_mtl) { TEXTURE {sky_tex} AMBIENT {0.99, 0.99, 0.99} DIFFUSE {0.99, 0.99, 0.99} RAMP {sky_ramp} }// End of material MATERIAL(NAME=ground_mtl) { TEXTURE {ground_tex} AMBIENT {0.99, 0.99, 0.99} DIFFUSE {0.99, 0.99, 0.99} }// End of material OBJECT ( ) { PATCH ( F_MATERIAL=ground_mtl; B_MATERIAL=ground_mtl; VERTEX=RGB 2D_TEXTURE ; ) { PMESH { VERTEX_POOL { {-550, 0, -550, 0.99, 0.51, 0.19, 0.99, 0, 0} {550, 0, -550, 0.99, 0.51, 0.19, 0.99, 8, 0} {-550, 0, 550, 0.99, 0.51, 0.19, 0.99, 0, 8} {550, 0, 550, 0.99, 0.51, 0.19, 0.99, 8, 8} } CONNECTION_LIST (PCOUNT=4){ {0, 1, 3, 2} } }// End of pmesh }// End of patch PATCH ( F_MATERIAL=sky_mtl; B_MATERIAL=sky_mtl; VERTEX=RGB 2D_TEXTURE ; ) { PMESH { VERTEX_POOL { {-550, 110, -550, 0.99, 0.99, 0.99, 1, 0, 0} {550, 110, -550, 0.99, 0.99, 0.99, 1, 4, 0} {-550, 110, 550, 0.99, 0.99, 0.99, 1, 0, 4} {550, 110, 550, 0.99, 0.99, 0.99, 1, 4, 4} } CONNECTION_LIST (PCOUNT=4){ {0, 1, 3, 2} } }// End of pmesh }// End of patch }// End of object