DIV-VIZ2 HEADER ( VERSION=2:01; DATE=20:2:94; TIME=21:18 ) { } TEXTURE(NAME=plant) { MAP {"funknoiz.svt"} MAGNIFY {BILINEAR} }// End of texture MATERIAL(NAME=robert) { TEXTURE {plant} AMBIENT {0.39, 0.99, 0.19} DIFFUSE {0.39, 0.99, 0.19} OPACITY { 1, 1, 1 } }// End of material OBJECT ( ) { PATCH ( F_MATERIAL=robert; B_MATERIAL=robert; VERTEX=RGB 2D_TEXTURE ; ) { PMESH { VERTEX_POOL { }// End of pool CONNECTION_LIST { {0, 1, 2} {1, 3, 2} }// End of conn }// End of pmesh }// End of patch }// End of object