DIV-VIZ2 // file: hfx.vmf // generated: Sat Aug 5 17:25:43 1995 // from: Wavefront Object File "dummy", and // Material Library File "hfx.mtl" // by: mtl2vmf (ver 0.25.01) // written: by Ken Olsen HEADER( VERSION=02:05; FILETYPE=MATERIAL; ) { } TEXTURE( NAME=seaunder_scr_tex; SPECIAL=" SCROLL 0 0 0.011 0.06 \0x00"; ) { MAP {"hintG"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=seaover_scr_tex; SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00"; ) { MAP {"hintG"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=terrain_tex; SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00"; ) { MAP {"STNE"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture RAMP(NAME=dirt) { DATA { 0.55, 0.45, 0.33, 0.99, 0.90, 0.85 } } // End of ramp RAMP(NAME=sand) { DATA { 0.85, 0.85, 0.85, 1.0, 1.0, 1.0 } } // End of ramp RAMP(NAME=fiery) { DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 } } // End of ramp MATERIAL( NAME=rough_mtl; ) { TEXTURE {"terrain_tex"} RAMP { dirt } } // End of material MATERIAL( NAME=seaover_mtl; SPECIAL=" IMMUNE 2 \0x00"; ) { TEXTURE {"seaover_scr_tex"} AMBIENT {0.285, 0.929007, 0.626} DIFFUSE {0.285, 0.924341, 0.626} EMISSIVE { 0.285, 0.939, 0.626 } RAMP { ocean } } // End of material