# #------------------------------------------------------------------ # Door 1 Audio Script #------------------------------------------------------------------ # # #------------------------------------------------------------------ # AudioRenderTypes # # TransientAudioRenderType = 0 # SustainedAudioRenderType = 1 # #------------------------------------------------------------------ # AudioSourcePriority # # MinAudioSourcePriority = 0 # LowAudioSourcePriority = 1 # MedAudioSourcePriority = 2 # HighAudioSourcePriority = 3 # MaxAudioSourcePriority = 4 # #------------------------------------------------------------------ # AudioSourceMixPresence # # ManualAudioSourceMixPresence = 0 # MaxAudioSourceMixPresence = 1 # HighAudioSourceMixPresence = 2 # MedAudioSourceMixPresence = 3 # LowAudioSourceMixPresence = 4 # MinAudioSourceMixPresence = 5 # #------------------------------------------------------------------ # AudioControlID # # NullAudioControlID = 0 # StartAudioControlID = 1 # StopAudioControlID = 2 # VolumeAudioControlID = 3 # PitchAudioControlID = 4 # BrightnessAudioControlID = 5 # AttackVolumeAudioControlID = 6 # AttackTimeAudioControlID = 7 # AudioControlIDCount = 8 # # #------------------------------------------------------------------ # Audio locations #------------------------------------------------------------------ # [L4AudioLocation] location_offset=-25.20,32.70,10.20 name=Location01 [L4AudioLocation] location_offset=25.20,32.70,10.20 name=Location02 [L4AudioLocation] location_offset=0.00,32.70,10.20 name=CloseLocation # #------------------------------------------------------------------ # Audio source components #------------------------------------------------------------------ # # # Door Closing components # [Dynamic3DPatchSource] location=Location01 resource=DoorOpen01 priority=1 mix_presence=2 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=0.5 name=DoorClosingComponent01 [Dynamic3DPatchSource] location=Location02 resource=DoorOpen02 priority=1 mix_presence=2 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=0.5 name=DoorClosingComponent02 # # Door Moving components # [Dynamic3DPatchSource] location=Location01 resource=DoorMove01 priority=1 mix_presence=3 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=DoorMovingComponent01 [Dynamic3DPatchSource] location=Location02 resource=DoorMove02 priority=1 mix_presence=3 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=DoorMovingComponent02 # # Door Closed component # [Dynamic3DPatchSource] location=CloseLocation resource=DoorClose01 priority=1 mix_presence=2 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=0.5 name=DoorClosedComponent # # Door Opening component # [Dynamic3DPatchSource] location=CloseLocation resource=DoorOpen01 priority=1 mix_presence=2 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=0.5 name=DoorOpeningComponent # # Door Opened components # [Dynamic3DPatchSource] location=Location01 resource=DoorClose01 priority=1 mix_presence=2 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=0.5 name=DoorOpenedComponent01 [Dynamic3DPatchSource] location=Location02 resource=DoorClose02 priority=1 mix_presence=2 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=0.5 name=DoorOpenedComponent02 # #------------------------------------------------------------------ # Non-trigger watchers #------------------------------------------------------------------ # # #------------------------------------------------------------------ # Trigger watchers #------------------------------------------------------------------ # # # Door closing triggers # [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorClosingComponent01 trigger_state=3 inverse_trigger=0 control_ID=1 control_value=4.0 dump_value=0 [AudioStateTrigger] subsystem=door2 attribute=SimulationState audio_component=DoorClosingComponent02 trigger_state=3 inverse_trigger=0 control_ID=1 control_value=4.0 dump_value=0 [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorMovingComponent01 trigger_state=3 inverse_trigger=0 control_ID=1 control_value=0.0 dump_value=0 [AudioStateTrigger] subsystem=door2 attribute=SimulationState audio_component=DoorMovingComponent02 trigger_state=3 inverse_trigger=0 control_ID=1 control_value=0.0 dump_value=0 # # Door Closed triggers # [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorMovingComponent01 trigger_state=4 inverse_trigger=0 control_ID=2 control_value=0.0 dump_value=0 [AudioStateTrigger] subsystem=door2 attribute=SimulationState audio_component=DoorMovingComponent02 trigger_state=4 inverse_trigger=0 control_ID=2 control_value=0.0 dump_value=0 [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorClosedComponent trigger_state=4 inverse_trigger=0 control_ID=1 control_value=4.0 dump_value=0 # # Door Opening triggers # [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorOpeningComponent trigger_state=1 inverse_trigger=0 control_ID=1 control_value=4.0 dump_value=0 [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorMovingComponent01 trigger_state=1 inverse_trigger=0 control_ID=1 control_value=0.0 dump_value=0 [AudioStateTrigger] subsystem=door2 attribute=SimulationState audio_component=DoorMovingComponent02 trigger_state=1 inverse_trigger=0 control_ID=1 control_value=0.0 dump_value=0 # # Door Opened triggers # [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorMovingComponent01 trigger_state=2 inverse_trigger=0 control_ID=2 control_value=0.0 dump_value=0 [AudioStateTrigger] subsystem=door2 attribute=SimulationState audio_component=DoorMovingComponent02 trigger_state=2 inverse_trigger=0 control_ID=2 control_value=0.0 dump_value=0 [AudioStateTrigger] subsystem=door1 attribute=SimulationState audio_component=DoorOpenedComponent01 trigger_state=2 inverse_trigger=0 control_ID=1 control_value=4.0 dump_value=0 [AudioStateTrigger] subsystem=door2 attribute=SimulationState audio_component=DoorOpenedComponent02 trigger_state=2 inverse_trigger=0 control_ID=1 control_value=4.0 dump_value=0