# #------------------------------------------------------------------ # VTV laser Audio Script #------------------------------------------------------------------ # # #------------------------------------------------------------------ # AudioRenderTypes # # TransientAudioRenderType = 0 # SustainedAudioRenderType = 1 # #------------------------------------------------------------------ # AudioSourcePriority # # MinAudioSourcePriority = 0 # LowAudioSourcePriority = 1 # MedAudioSourcePriority = 2 # HighAudioSourcePriority = 3 # MaxAudioSourcePriority = 4 # #------------------------------------------------------------------ # AudioSourceMixPresence # # ManualAudioSourceMixPresence = 0 # MaxAudioSourceMixPresence = 1 # HighAudioSourceMixPresence = 2 # MedAudioSourceMixPresence = 3 # LowAudioSourceMixPresence = 4 # MinAudioSourceMixPresence = 5 # #------------------------------------------------------------------ # AudioControlID # # NullAudioControlID = 0 # StartAudioControlID = 1 # StopAudioControlID = 2 # VolumeAudioControlID = 3 # PitchAudioControlID = 4 # BrightnessAudioControlID = 5 # AttackVolumeAudioControlID = 6 # AttackTimeAudioControlID = 7 # AudioControlIDCount = 8 # # #------------------------------------------------------------------ # Audio source components #------------------------------------------------------------------ # # # Laser fire component # [DirectPatchSource] location=OriginLocation resource=LaserFireInt01 position=0 priority=3 mix_presence=2 volume_mix_level=0.75 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=1 compression_duration=1.0 name=LaserFireIntComponent # # Laser fire empty component # [DirectPatchSource] location=OriginLocation resource=LaserFireIntEmpty position=0 priority=3 mix_presence=0 volume_mix_level=0.9 pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=0 use_attack_time_scale=0 has_compression_curve=0 compression_duration=0.0 name=LaserFireIntEmptyComponent # #------------------------------------------------------------------ # Non-trigger watchers #------------------------------------------------------------------ # #------------------------------------------------------------------ # # Laser Fire : resource select # [AudioResourceSelector] audio_source=LaserFireIntComponent audio_resource_index=LaserFireIntIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=0 name=LaserFireIntResourceSelect # # Laser Fire : Sample and hold -> resource select # [AudioSampleAndHold] audio_component=LaserFireIntResourceSelect control_ID=100 sample_duration=0.0 name=LaserFireIntSampleAndHold