DIV-VIZ2 HEADER ( VERSION=2:07; DATE=6:10:95; TIME=16:21; FILETYPE=MATERIAL ) { } TEXTURE(NAME="firesmoke1_scr_tex";SPECIAL=" SCROLL 0 0 0 0.331 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="fireref_tex") { MAP {"fireref"} MAGNIFY {BILINEAR} } TEXTURE(NAME="fire2_tex") { MAP {"fire"} BITSLICE { 1 } } TEXTURE(NAME="sky_scr_tex";SPECIAL=" SCROLL 0 0 0.1 0.1 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="tsphere_scr_tex";SPECIAL=" SCROLL 0.0 0.0 0.1 0.5 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="beamwhite_scr_tex";SPECIAL=" SCROLL 0.0 0.0 0.10 9.5 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="beamred_scr_tex";SPECIAL=" SCROLL 0.0 0.0 0.10 -1.3 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="beamgreen_scr_tex";SPECIAL=" SCROLL 0.0 0.0 0.10 -1.3 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="beamblue_scr_tex";SPECIAL=" SCROLL 0.0 0.0 0.10 -1.3 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="bgenA5_tex") { MAP {"bgenA"} BITSLICE { 4 } } TEXTURE(NAME="bfx1_tex") { MAP {"bfx"} } TEXTURE(NAME="bfx2_tex") { MAP {"bfx"} BITSLICE { 1 } } TEXTURE(NAME="bfx3_tex") { MAP {"bfx"} BITSLICE { 2 } } TEXTURE(NAME="bfx4_tex") { MAP {"bfx"} BITSLICE { 3 } } TEXTURE(NAME="missmoke_scr_tex";SPECIAL=" SCROLL 0.0 0.0 1.5 0.05 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="misfire_scr_tex";SPECIAL=" SCROLL 0.0 0.0 2.5 0.1 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="muzinner_scr_tex";SPECIAL=" SCROLL 0.0 0.0 2.5 0.1 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } TEXTURE(NAME="muzouter_scr_tex";SPECIAL=" SCROLL 0.0 0.0 1.5 0.05 \0x00") { MAP {"bintA"} MAGNIFY {BILINEAR} } RAMP(NAME="softer") { DATA {0.23, 0.23, 0.214, 0.62, 0.42, 0.45} } RAMP(NAME="fiery") { DATA {0.3, 0.1, 0.1, 0.9, 0.7, 0.3} } RAMP(NAME="sky") { DATA {0.2, 0.2, 0.8, 0.99, 0.99, 0.99} } RAMP(NAME="electric") { DATA {0.02, 0, 0.02, 0.1, 0.5, 0.99} } MATERIAL(NAME="firesmoke1_mtl") { TEXTURE {"firesmoke1_scr_tex"} RAMP {"fiery"} } MATERIAL(NAME="fireref_mtl") { TEXTURE {"fireref_tex"} } MATERIAL(NAME="fire2_mtl") { TEXTURE {"fire2_tex"} } MATERIAL(NAME="sky_mtl") { TEXTURE {"sky_scr_tex"} AMBIENT {0, 0.035168, 1} DIFFUSE {0, 0.027973, 1} EMISSIVE {0.7, 0.7, 0.9} RAMP {"sky"} } MATERIAL(NAME="planet_mtl") { TEXTURE {"sky_scr_tex"} AMBIENT {0.99, 0.99, 0.99} DIFFUSE {0.99, 0.99, 0.99} EMISSIVE {0.9, 0.9, 0.9} } MATERIAL(NAME="ch1_mtl") { } MATERIAL(NAME="ch2_mtl") { DIFFUSE {1, 0, 0} } MATERIAL(NAME="tsphere_mtl";SPECIAL=" IMMUNE 1 \0x00") { TEXTURE {"tsphere_scr_tex"} EMISSIVE {0.7, 0.5, 1} RAMP {"electric"} } MATERIAL(NAME="beamwhite_mtl";SPECIAL=" IMMUNE 0 \0x00") { TEXTURE {"beamwhite_scr_tex"} EMISSIVE {0.5, 0.7, 1} } MATERIAL(NAME="beamred_mtl";SPECIAL=" IMMUNE 0 \0x00") { TEXTURE {"beamred_scr_tex"} DIFFUSE {1, 0.279242, 0.3388} EMISSIVE {1, 0.2, 0.2} OPACITY {0.5, 0.5, 0.5} } MATERIAL(NAME="beamgreen_mtl";SPECIAL=" IMMUNE 0 \0x00") { TEXTURE {"beamgreen_scr_tex"} DIFFUSE {0.3388, 1, 0.3388} EMISSIVE {0.2, 1, 0.2} OPACITY {0.5, 0.5, 0.5} } MATERIAL(NAME="beamblue_mtl";SPECIAL=" IMMUNE 0 \0x00") { TEXTURE {"beamblue_scr_tex"} DIFFUSE {0.3388, 0.279242, 1} EMISSIVE {0.2, 0.2, 1} OPACITY {0.5, 0.5, 0.5} } MATERIAL(NAME="miswhite_mtl") { TEXTURE {"bgenA5_tex"} } MATERIAL(NAME="sparkred_mtl";SPECIAL=" IMMUNE 1 \0x00") { AMBIENT {0, 0, 0} DIFFUSE {0.7224, 0.010176, 0.0059} EMISSIVE {1, 0.2, 0.2} OPACITY {1.2, 1, -0.05} } MATERIAL(NAME="name12_mtl") { TEXTURE {"bfx1_tex"} OPACITY {0.5, 0.5, 0.5} } MATERIAL(NAME="name34_mtl") { TEXTURE {"bfx2_tex"} OPACITY {0.5, 0.5, 0.5} } MATERIAL(NAME="name56_mtl") { TEXTURE {"bfx3_tex"} OPACITY {0.5, 0.5, 0.5} } MATERIAL(NAME="name78_mtl") { TEXTURE {"bfx4_tex"} OPACITY {0.5, 0.5, 0.5} } MATERIAL(NAME="miseng_mtl") { AMBIENT {0.8, 0.536923, 0} DIFFUSE {0.8, 0.51457, 0} } MATERIAL(NAME="missmoke_mtl") { TEXTURE {"missmoke_scr_tex"} DIFFUSE {1, 0.054832, 0} EMISSIVE {0.7, 0.4, 0.2} } MATERIAL(NAME="misfire_mtl";SPECIAL=" IMMUNE 2 \0x00") { TEXTURE {"misfire_scr_tex"} AMBIENT {0, 0, 0} DIFFUSE {1, 0.928403, 0.5959} EMISSIVE {0.9, 0.9, 0.5} } MATERIAL(NAME="muzinner_mtl";SPECIAL=" IMMUNE 2 \0x00") { TEXTURE {"muzinner_scr_tex"} AMBIENT {0, 0, 0} EMISSIVE {0.9, 0.9, 0.9} } MATERIAL(NAME="muzouter_mtl") { TEXTURE {"muzouter_scr_tex"} AMBIENT {0, 0, 0} DIFFUSE {1, 0.435533, 0} EMISSIVE {0.9, 0.4, 0.2} }