//---------------------------------------------------------------------------- // ObjectWindows - (C) Copyright 1991, 1993 by Borland International //---------------------------------------------------------------------------- #include #include #include #include "appbtn.h" #include "applaunc.rh" int TAppButton::ButtonPixelSize = 32; // // Constructor. Construct from a bitmap and id. // TAppButton::TAppButton(const TBitmap& bitmap, int id) : TButtonGadget(0, CM_DUMMY), RealId(id) { CreateGlyph(bitmap); } // // Constructor. Construct given path to icon file and id. An HINSTANCE // is passed for use in extracting the icon from the given file. // TAppButton::TAppButton(HINSTANCE hInst, const string& iconPath, int id) : TButtonGadget(0, CM_DUMMY, Command, TRUE), RealId(id), Glyph(0) { if (hInst) HInst = hInst; TBitmap bitmap(TScreenDC(), TAppButton::ButtonPixelSize, TAppButton::ButtonPixelSize); BitmapFromIconPath(iconPath, bitmap); CreateGlyph(bitmap); } // // Destructor. Delete the glyph that was created in ctor. // TAppButton::~TAppButton() { delete Glyph; } // // GetGlyphDib(). OWL calls this virtual to get the bitmap to be drawn on // the button. // TDib* TAppButton::GetGlyphDib() { return Glyph; } // // ReleaseGlyphDib(). Called by OWL to delete the dib returned by // GetGlyphDib(). Since the dib is created in the constructor it // is not deleted here. // void TAppButton::ReleaseGlyphDib(TDib*) { } // // CreateGlyph(). Create and return a dib, created from given bitmap. // void TAppButton::CreateGlyph(const TBitmap& bitmap) { delete Glyph; Glyph = new TDib(bitmap); } // // BitmapFromIconPath(). Create a TBitmap from an icon, specified by // 'iconPath'. // void TAppButton::BitmapFromIconPath(const string& iconPath, TBitmap& bitmap) { int freeIcon = 0; // extract icon from source. // HICON icon = ExtractIcon(HInst, iconPath.c_str(), 0); // Use question icon if icon could not be found. // if (!icon || (int)icon == 1) icon = LoadIcon(0, IDI_QUESTION); else freeIcon = 1; // create bitmap from icon to be used with button gadget. // TMemoryDC memDC; // screen capatable DC. memDC.SelectObject(bitmap); // Use given bitmap to draw into. // Initialize bitmap with button-face color. memDC.TextRect(0, 0, TAppButton::ButtonPixelSize, TAppButton::ButtonPixelSize, GetSysColor(COLOR_WINDOW)); memDC.DrawIcon(0, 0, TIcon(icon)); if (freeIcon) ::DestroyIcon(icon); }