BattleTech v4.10 BTL4Application::BTL4Application GaugeInterpreter: undefined label 'Initialization' [exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1 [role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1 [torso] horizJoint 'jointtorso' -> 0x00a3fe78 type=1 enabled=1 [weap] 'AFC100' seg=13 mount=sitelgunport rear=0 [proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20) [weap] 'ERLLaser' seg=7 mount=siterugunport rear=0 [weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0 [weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0 [weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0 [proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16) [weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0 [proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16) [mech] segment walk done: subsystemCount=32 weaponCount=6 [skel] jointSubsystem=0x009e6d84 jointCount=25 [mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale) [mech] look angles: L=50 R=-50 F=-15 B=0 (deg) [mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso] [cyl] table 'madcat' LOADED rows=7 [valve] 'Condenser1' valve=1 flow=0.166667 [valve] 'Condenser2' valve=1 flow=0.166667 [valve] 'Condenser3' valve=1 flow=0.166667 [valve] 'Condenser4' valve=1 flow=0.166667 [valve] 'Condenser5' valve=1 flow=0.166667 [valve] 'Condenser6' valve=1 flow=0.166667 [mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134 [gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics [gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers [gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100 [gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser [gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1 [gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2 [gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1 [gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2 ColorMapperArmor warning: damage zone dz_missle not found ColorMapperArmor warning: damage zone dz_missle not found ColorMapperArmor warning: damage zone dz_lmissle not found ColorMapperArmor warning: damage zone dz_rmissle not found ColorMapperArmor warning: damage zone dz_ftorso not found ColorMapperArmor warning: damage zone dz_btorso not found [link] InitializePlayerLink -> vehicle playerLink=0x00ac513c [launch] state=11 minPriorityEmpty=0 ticks=10820 [queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1 [launch] state=11 minPriorityEmpty=0 ticks=11832 [queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1 [launch] state=11 minPriorityEmpty=0 ticks=12842 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=11 minPriorityEmpty=0 ticks=13851 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=11 minPriorityEmpty=0 ticks=14860 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=15958 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=17008 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=18070 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=19132 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=20193 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=21253 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=22362 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=23473 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24504 pump=352/1499 [launch] state=2 minPriorityEmpty=0 ticks=24583 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=25692 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=26803 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=27912 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=29021 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=30132 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=31241 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=32350 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=33461 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=34572 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=35681 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 LBE4ControlsManager::Execute, lost RIO analog request iThinkIRQIsOn =1, actual state =1, characters sent =5012 [launch] state=2 minPriorityEmpty=0 ticks=36694 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=37738 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=38800 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [launch] state=2 minPriorityEmpty=0 ticks=39861 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=40606 pump=495/2643 [launch] state=2 minPriorityEmpty=0 ticks=40922 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 Reference to a page you don't own PF cr2= 7000 FA64 at 00FF 0000 66D9 Unhandled exception 000E at 00FF 66D9 ErrCode 0004