BattleTech v4.10 BTL4Application::BTL4Application RIO never came back from test mode! GaugeInterpreter: undefined label 'Initialization' [exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1 [role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1 [torso] horizJoint 'jointtorso' -> 0x00bf3d58 type=1 enabled=1 [weap] 'AFC100' seg=13 mount=sitelgunport rear=0 [proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20) [weap] 'ERLLaser' seg=7 mount=siterugunport rear=0 [weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0 [weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0 [weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0 [proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16) [weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0 [proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16) [mech] segment walk done: subsystemCount=32 weaponCount=6 [skel] jointSubsystem=0x009f6d84 jointCount=25 [mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale) [mech] look angles: L=50 R=-50 F=-15 B=0 (deg) [mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso] [cyl] table 'madcat' LOADED rows=7 [valve] 'Condenser1' valve=1 flow=0.166667 [valve] 'Condenser2' valve=1 flow=0.166667 [valve] 'Condenser3' valve=1 flow=0.166667 [valve] 'Condenser4' valve=1 flow=0.166667 [valve] 'Condenser5' valve=1 flow=0.166667 [valve] 'Condenser6' valve=1 flow=0.166667 [mapper] ctor id=0 throttleAttr=0x009efd04 controlModeAttr=0x009efd40 [map] 109 streamed mappings for 'L4' [map] dir sub=0 cls=2012 id=3 grp=1 elem=0 [map] dir sub=0 cls=2012 id=4 grp=0 elem=0 [map] dir sub=0 cls=2012 id=6 grp=3 elem=63 [map] dir sub=17 cls=3013 id=14 grp=3 elem=66 [map] dir sub=0 cls=2012 id=10 grp=3 elem=68 [map] dir sub=0 cls=2012 id=11 grp=3 elem=67 [map] dir sub=0 cls=2012 id=12 grp=3 elem=65 [map] dir sub=22 cls=3021 id=19 grp=3 elem=64 [map] dir sub=23 cls=3016 id=19 grp=3 elem=64 [map] dir sub=24 cls=3016 id=19 grp=3 elem=64 [map] dir sub=25 cls=3016 id=19 grp=3 elem=64 [map] dir sub=27 cls=3024 id=19 grp=3 elem=71 [map] dir sub=29 cls=3024 id=19 grp=3 elem=71 [gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics [gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers [gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100 [gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser [gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1 [gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2 [gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1 [gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2 ColorMapperArmor warning: damage zone dz_missle not found ColorMapperArmor warning: damage zone dz_missle not found ColorMapperArmor warning: damage zone dz_lmissle not found ColorMapperArmor warning: damage zone dz_rmissle not found ColorMapperArmor warning: damage zone dz_ftorso not found ColorMapperArmor warning: damage zone dz_btorso not found ColorMapperCritical warning: subsystem Torso does not exist ColorMapperHeat warning: subsystem Torso does not exist [link] InitializePlayerLink -> vehicle playerLink=0x00ad513c [launch] state=11 minPriorityEmpty=0 ticks=16054 [queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1 [posts] id3=416 [launch] state=11 minPriorityEmpty=0 ticks=17069 [queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1 [posts] id3=502 [launch] state=11 minPriorityEmpty=0 ticks=18079 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=11 minPriorityEmpty=0 ticks=19089 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=11 minPriorityEmpty=0 ticks=20099 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 1 class=3035 view=0 res=0 [mer] 2 class=42 view=0 res=1 [mer] 3 class=42 view=0 res=1 [mer] 4 class=42 view=0 res=1 [mer] 5 class=42 view=0 res=1 [mer] 6 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=21184 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 7 class=42 view=0 res=1 [mer] 8 class=42 view=0 res=1 [mer] 9 class=42 view=0 res=1 [mer] 10 class=42 view=0 res=1 [mer] 11 class=42 view=0 res=1 [mer] 12 class=42 view=0 res=1 [mer] 13 class=42 view=0 res=1 [mer] 14 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=22192 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 15 class=42 view=0 res=1 [mer] 16 class=42 view=0 res=1 [mer] 17 class=42 view=0 res=1 [mer] 18 class=42 view=0 res=1 [mer] 19 class=42 view=0 res=1 [mer] 20 class=42 view=0 res=1 [mer] 21 class=42 view=0 res=1 [mer] 22 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=23199 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 23 class=42 view=0 res=1 [mer] 24 class=42 view=0 res=1 [mer] 25 class=42 view=0 res=1 [mer] 26 class=42 view=0 res=1 [mer] 27 class=42 view=0 res=1 [mer] 28 class=42 view=0 res=1 [mer] 29 class=42 view=0 res=1 [mer] 30 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=24207 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 31 class=42 view=0 res=1 [mer] 32 class=42 view=0 res=1 [mer] 33 class=42 view=0 res=1 [mer] 34 class=42 view=0 res=1 [mer] 35 class=42 view=0 res=1 [mer] 36 class=42 view=0 res=1 [mer] 37 class=42 view=0 res=1 [mer] 38 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=25215 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 39 class=94 view=0 res=1 [mer] 40 class=42 view=0 res=1 [mer] 41 class=94 view=0 res=1 [mer] 42 class=94 view=0 res=1 [mer] 43 class=94 view=0 res=1 [mer] 44 class=94 view=0 res=1 [mer] 45 class=94 view=0 res=1 [mer] 46 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=26222 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 47 class=94 view=0 res=1 [mer] 48 class=94 view=0 res=1 [mer] 49 class=42 view=0 res=1 [mer] 50 class=42 view=0 res=1 [mer] 51 class=42 view=0 res=1 [mer] 52 class=42 view=0 res=1 [mer] 53 class=42 view=0 res=1 [mer] 54 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=27230 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 55 class=94 view=0 res=1 [mer] 56 class=94 view=0 res=1 [mer] 57 class=94 view=0 res=1 [mer] 58 class=42 view=0 res=1 [mer] 59 class=42 view=0 res=1 [mer] 60 class=42 view=0 res=1 [mer] 61 class=42 view=0 res=1 [mer] 62 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=28240 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 63 class=94 view=0 res=1 [mer] 64 class=94 view=0 res=1 [mer] 65 class=94 view=0 res=1 [mer] 66 class=94 view=0 res=1 [mer] 67 class=94 view=0 res=1 [mer] 68 class=42 view=0 res=1 [mer] 69 class=94 view=0 res=1 [mer] 70 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=29250 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 71 class=94 view=0 res=1 [mer] 72 class=94 view=0 res=1 [stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=29510 pump=352/1499 [mer] 73 class=94 view=0 res=1 [mer] 74 class=94 view=0 res=1 [mer] 75 class=94 view=0 res=1 [mer] 76 class=42 view=0 res=1 [mer] 77 class=94 view=0 res=1 [mer] 78 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=30260 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 79 class=94 view=0 res=1 [mer] 80 class=94 view=0 res=1 [mer] 81 class=94 view=0 res=1 [mer] 82 class=94 view=0 res=1 [mer] 83 class=94 view=0 res=1 [mer] 84 class=94 view=0 res=1 [mer] 85 class=42 view=0 res=1 [mer] 86 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=31268 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 87 class=42 view=0 res=1 [mer] 88 class=42 view=0 res=1 [mer] 89 class=42 view=0 res=1 [mer] 90 class=42 view=0 res=1 [mer] 91 class=94 view=0 res=1 [mer] 92 class=94 view=0 res=1 [mer] 93 class=42 view=0 res=1 [mer] 94 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=32276 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 95 class=94 view=0 res=1 [mer] 96 class=94 view=0 res=1 [mer] 97 class=94 view=0 res=1 [mer] 98 class=94 view=0 res=1 [mer] 99 class=42 view=0 res=1 [mer] 100 class=42 view=0 res=1 [mer] 101 class=42 view=0 res=1 [mer] 102 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=33284 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 103 class=42 view=0 res=1 [mer] 104 class=42 view=0 res=1 [mer] 105 class=42 view=0 res=1 [mer] 106 class=42 view=0 res=1 [mer] 107 class=42 view=0 res=1 [mer] 108 class=42 view=0 res=1 [mer] 109 class=42 view=0 res=1 [mer] 110 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=34294 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 111 class=42 view=0 res=1 [mer] 112 class=42 view=0 res=1 [mer] 113 class=42 view=0 res=1 [mer] 114 class=42 view=0 res=1 [mer] 115 class=42 view=0 res=1 [mer] 116 class=42 view=0 res=1 [mer] 117 class=42 view=0 res=1 [mer] 118 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=35302 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 119 class=42 view=0 res=1 [mer] 120 class=94 view=0 res=1 [mer] 121 class=42 view=0 res=1 [mer] 122 class=42 view=0 res=1 [mer] 123 class=42 view=0 res=1 [mer] 124 class=42 view=0 res=1 [mer] 125 class=42 view=0 res=1 [mer] 126 class=42 view=0 res=1 [mer] 127 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=36411 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 128 class=42 view=0 res=1 [mer] 129 class=42 view=0 res=1 [mer] 130 class=42 view=0 res=1 [mer] 131 class=42 view=0 res=1 [mer] 132 class=42 view=0 res=1 [mer] 133 class=42 view=0 res=1 [mer] 134 class=42 view=0 res=1 [mer] 135 class=42 view=0 res=1 [mer] 136 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=37522 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 137 class=42 view=0 res=1 [mer] 138 class=42 view=0 res=1 [mer] 139 class=42 view=0 res=1 [mer] 140 class=42 view=0 res=1 [mer] 141 class=42 view=0 res=1 [mer] 142 class=42 view=0 res=1 [mer] 143 class=94 view=0 res=1 [mer] 144 class=94 view=0 res=1 [mer] 145 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=38631 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 146 class=42 view=0 res=1 [mer] 147 class=94 view=0 res=1 [mer] 148 class=42 view=0 res=1 [mer] 149 class=94 view=0 res=1 [mer] 150 class=94 view=0 res=1 [mer] 151 class=94 view=0 res=1 [mer] 152 class=42 view=0 res=1 [mer] 153 class=42 view=0 res=1 [mer] 154 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=39742 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 155 class=94 view=0 res=1 [mer] 156 class=42 view=0 res=1 [mer] 157 class=42 view=0 res=1 [mer] 158 class=94 view=0 res=1 [mer] 159 class=94 view=0 res=1 [mer] 160 class=42 view=0 res=1 [mer] 161 class=42 view=0 res=1 [mer] 162 class=42 view=0 res=1 [mer] 163 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=40853 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 164 class=94 view=0 res=1 [mer] 165 class=94 view=0 res=1 [mer] 166 class=42 view=0 res=1 [mer] 167 class=94 view=0 res=1 [mer] 168 class=42 view=0 res=1 [mer] 169 class=94 view=0 res=1 [mer] 170 class=94 view=0 res=1 [mer] 171 class=42 view=0 res=1 [mer] 172 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=41962 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 173 class=42 view=0 res=1 [mer] 174 class=94 view=0 res=1 [mer] 175 class=42 view=0 res=1 [mer] 176 class=42 view=0 res=1 [mer] 177 class=94 view=0 res=1 [mer] 178 class=94 view=0 res=1 [mer] 179 class=94 view=0 res=1 [mer] 180 class=42 view=0 res=1 [mer] 181 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=43071 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 182 class=42 view=0 res=1 [mer] 183 class=94 view=0 res=1 [mer] 184 class=94 view=0 res=1 [mer] 185 class=42 view=0 res=1 [mer] 186 class=94 view=0 res=1 [mer] 187 class=94 view=0 res=1 [mer] 188 class=94 view=0 res=1 [mer] 189 class=42 view=0 res=1 [mer] 190 class=42 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=44182 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 191 class=94 view=0 res=1 [mer] 192 class=94 view=0 res=1 [mer] 193 class=42 view=0 res=1 [mer] 194 class=42 view=0 res=1 [mer] 195 class=42 view=0 res=1 [mer] 196 class=42 view=0 res=1 [mer] 197 class=94 view=0 res=1 [mer] 198 class=94 view=0 res=1 [mer] 199 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=45291 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 200 class=94 view=0 res=1 [stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=45438 pump=495/2643 [mer] 201 class=94 view=0 res=1 [mer] 202 class=94 view=0 res=1 [mer] 203 class=94 view=0 res=1 [mer] 204 class=42 view=0 res=1 [mer] 205 class=94 view=0 res=1 [mer] 206 class=94 view=0 res=1 [mer] 207 class=48 view=0 res=0 [mer] 208 class=3001 view=1 res=1 [vid] type=1 file='mad.skl' [eye] cockpit eye on 'jointeye' offset=(0,0,0) [skl] video\mad.skl -> 26 nodes, 19 objects, 1 eye [launch] state=2 minPriorityEmpty=0 ticks=46401 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=47512 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=48621 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=49730 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 LBE4ControlsManager::Execute, lost RIO analog request iThinkIRQIsOn =1, actual state =1, characters sent =793 [launch] state=2 minPriorityEmpty=0 ticks=50842 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=51951 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=53060 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=54171 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=55280 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=56389 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=57502 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=58611 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=59720 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=60831 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=61310 pump=638/3787 [launch] state=2 minPriorityEmpty=0 ticks=61941 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=63050 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=64161 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 LBE4ControlsManager::Execute, lost RIO analog request iThinkIRQIsOn =1, actual state =1, characters sent =797 [launch] state=2 minPriorityEmpty=0 ticks=65271 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=66381 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=67493 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=68603 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=69713 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=70825 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [launch] state=2 minPriorityEmpty=0 ticks=71935 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 209 class=48 view=0 res=0 [mer] 210 class=48 view=0 res=0 [mer] 211 class=48 view=0 res=0 [mer] 212 class=48 view=0 res=0 [launch] state=2 minPriorityEmpty=0 ticks=72939 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 213 class=48 view=0 res=0 [mer] 214 class=48 view=0 res=0 [mer] 215 class=48 view=0 res=0 [mer] 216 class=48 view=0 res=0 [launch] state=2 minPriorityEmpty=0 ticks=73943 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 217 class=94 view=0 res=1 [mer] 218 class=94 view=0 res=1 [mer] 219 class=94 view=0 res=1 [mer] 220 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=74955 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 221 class=94 view=0 res=1 [mer] 222 class=94 view=0 res=1 [mer] 223 class=94 view=0 res=1 [mer] 224 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=75966 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 225 class=94 view=0 res=1 [mer] 226 class=94 view=0 res=1 [mer] 227 class=94 view=0 res=1 [mer] 228 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=76971 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 229 class=94 view=0 res=1 [stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=77230 pump=781/4931 [mer] 230 class=94 view=0 res=1 [mer] 231 class=94 view=0 res=1 [mer] 232 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=77977 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 233 class=94 view=0 res=1 [mer] 234 class=94 view=0 res=1 [mer] 235 class=94 view=0 res=1 [mer] 236 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=78985 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 237 class=94 view=0 res=1 [mer] 238 class=94 view=0 res=1 [mer] 239 class=94 view=0 res=1 [mer] 240 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=79991 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 241 class=94 view=0 res=1 [mer] 242 class=94 view=0 res=1 [mer] 243 class=94 view=0 res=1 [mer] 244 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=80995 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 245 class=94 view=0 res=1 [mer] 246 class=94 view=0 res=1 [mer] 247 class=94 view=0 res=1 [mer] 248 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=81999 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 MapDisplay: operating=1 static=6 moving=0 [mer] 249 class=94 view=0 res=1 [mer] 250 class=94 view=0 res=1 [mer] 251 class=94 view=0 res=1 [mer] 252 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=83004 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 253 class=94 view=0 res=1 [mer] 254 class=94 view=0 res=1 [mer] 255 class=94 view=0 res=1 [mer] 256 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=84008 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 257 class=94 view=0 res=1 [mer] 258 class=94 view=0 res=1 [mer] 259 class=94 view=0 res=1 [mer] 260 class=94 view=0 res=1 [launch] state=2 minPriorityEmpty=0 ticks=85012 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 261 class=94 view=0 res=1 [mer] 262 class=48 view=0 res=0 [mer] 263 class=48 view=0 res=0 [mer] 264 class=48 view=0 res=0 [launch] state=2 minPriorityEmpty=0 ticks=86016 [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 [mer] 265 class=48 view=0 res=0 [launch] state=2 minPriorityEmpty=1 ticks=87128 [queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1 [posts] id3=530 BTL4Application::RunMissionMessageHandler Turning Plasma Score Display On BTL4Application::RunMissionMessageHandler Turning Plasma Score Display On [tick] roster live (first Sensor frame), radarPercent=1 voltState=4 [mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0 [euler] 1 this=0x12dbbc matrix=0x12db70 stack=0x12db5b [sim] pos=(172.947,10,-401.14) yaw=-0.0739828 spd=14.4 eyePitch=0 eyeYaw=0 [fire] 'ERSLaser_1' LOADED (level=7957.67 T=76.8845) [fire] 'ERSLaser_2' LOADED (level=7940.81 T=76.8449) [mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0 [euler] 2 this=0x12dbbc matrix=0x12db70 stack=0x12db5b [sim] pos=(174.517,10,-386.713) yaw=-0.141734 spd=14.4 eyePitch=0 eyeYaw=0 [mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0 [euler] 3 this=0x12dbbc matrix=0x12db70 stack=0x12db5b [sim] pos=(177.055,10,-372.453) yaw=-0.209384 spd=14.4 eyePitch=0 eyeYaw=0 [stack] frame at 0x12dee7 drift=0 over 5005 frames ticks=93313 pump=866/6075 [mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0 [euler] 4 this=0x12dbbc matrix=0x12db70 stack=0x12db5b [sim] pos=(180.554,10,-358.384) yaw=-0.277111 spd=14.4 eyePitch=0 eyeYaw=0 [mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0 [euler] 5 this=0x12dbbc matrix=0x12db70 stack=0x12db5b [sim] pos=(184.993,10,-344.598) yaw=-0.344766 spd=14.4 eyePitch=0 eyeYaw=0 [fire] 'ERLLaser' LOADED (level=7928.51 T=76.0943) [mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0 [euler] 6 this=0x12dbbc matrix=0x12db70 stack=0x12db5b [sim] pos=(190.36,10,-331.13) yaw=-0.412495 spd=14.4 eyePitch=0 eyeYaw=0