DIV-VIZ2 // file: btpolwin.vmf // generated: Mon Jun 3 21:29:05 1996 // from: Wavefront Object File "dummy", and // Material Library File "btpolwin.mtl" // by: mtl2vmf (ver 0.26.02) // written: by Ken Olsen HEADER( VERSION=02:05; FILETYPE=MATERIAL; ) { } TEXTURE( NAME=bintA_tex; ) { MAP {"bintA"} MAGNIFY {BILINEAR} // 6 bit bilinear } // End of texture TEXTURE( NAME=bmap1_tex; ) { MAP {"bmap"} BITSLICE {0} // 4 bit mono A } // End of texture TEXTURE( NAME=bmap2_tex; ) { MAP {"bmap"} BITSLICE {1} // 4 bit mono B } // End of texture TEXTURE( NAME=bmap3_tex; ) { MAP {"bmap"} BITSLICE {2} // 4 bit mono C } // End of texture TEXTURE( NAME=bmap4_tex; ) { MAP {"bmap"} BITSLICE {3} // 4 bit mono D } // End of texture TEXTURE( NAME=ptec1_tex; ) { MAP {"ptec"} BITSLICE {0} // 4 bit mono A } // End of texture MATERIAL( NAME=humans_mtl; ) { TEXTURE {"bintA_tex"} AMBIENT {0.35, 0.35, 0.35} DIFFUSE {0.35, 0.35, 0.35} EMISSIVE {0.35, 0.35, 0.35} } // End of material MATERIAL( NAME=name1_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap1_tex"} AMBIENT {0, 0.594108, 0.0523} DIFFUSE {0, 0.573328, 0.0523} EMISSIVE {0.0, 0.99, 0.00} } // End of material MATERIAL( NAME=name2_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap1_tex"} AMBIENT {0.6408, 0, 0} DIFFUSE {0.6408, 0, 0} EMISSIVE {0.99, 0.00, 0.00} } // End of material MATERIAL( NAME=name3_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap2_tex"} AMBIENT {0.6408, 0, 0} DIFFUSE {0.6408, 0, 0} EMISSIVE {0.99, 0.00, 0.00} } // End of material MATERIAL( NAME=name4_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap2_tex"} AMBIENT {0.6408, 0, 0} DIFFUSE {0.6408, 0, 0} EMISSIVE {0.99, 0.00, 0.00} } // End of material MATERIAL( NAME=name5_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap3_tex"} AMBIENT {0.6408, 0, 0} DIFFUSE {0.6408, 0, 0} EMISSIVE {0.99, 0.00, 0.00} } // End of material MATERIAL( NAME=name6_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap3_tex"} AMBIENT {0.6408, 0, 0} DIFFUSE {0.6408, 0, 0} EMISSIVE {0.99, 0.00, 0.00} } // End of material MATERIAL( NAME=name7_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap4_tex"} AMBIENT {0.6408, 0, 0} DIFFUSE {0.6408, 0, 0} EMISSIVE {0.99, 0.00, 0.00} } // End of material MATERIAL( NAME=name8_mtl; SPECIAL=" IMMUNE 0 \0x00"; ) { TEXTURE {"bmap4_tex"} AMBIENT {0.6408, 0, 0} DIFFUSE {0.6408, 0, 0} EMISSIVE {0.99, 0.00, 0.00} } // End of material MATERIAL( NAME=standbrace_mtl; ) { TEXTURE {"ptec1_tex"} AMBIENT {0.1994, 0.42483, 0.5551} DIFFUSE {0.1994, 0.400677, 0.5551} } // End of material