# Reconstructing the VelociRender in hardware — FPGA design note (2026-07-19) Companion to HARDWARE-ARCHITECTURE.md and IGC-ENCODING-DERIVATION.md. Scope: what a faithful FPGA reconstruction of the Division VelociRender (double-stacked EISA, T425 + i860 XP + PXPL IGC 5.2 + EMC array) would take, what already exists, and how the current software work feeds it. ## The governing insight The bottleneck is **specification, not substrate**. The IGC/EMC behaviour we are still deriving (the last eof opcodes, the TXDN texture-fetch protocol) is required identically by an RTL build — you cannot synthesize what you cannot specify. `igc_exec.py` is therefore built as the **golden reference model**: any RTL (or GPU) port validates frame-for-frame against it, and it validates against the real firmware's captured streams. ## The beautiful property: wire-identical boot The board is blind-loaded every cold boot — the transputer streams VRENDMON.BTL + VREND.MNG down the link with **no version check** (see board-boot notes). A reconstructed card that implements the link + CCB handshake accepts the *real firmware from the real host software* and is indistinguishable on the wire. The whole wire protocol is known (VELOCIRENDER_PROTOCOL.md); the boot handshake is implemented in our emulator. ## Block-by-block ### EMC array — the natural FPGA target - Per tile: 64×128 = 8,192 PEs, 208 bits pixel memory each (PXPL5002.DOC bit allocations; DIVPXMAP.H field map), 1-bit enable, shared linear-expression tree (eval = int(Ax+By+C) per pixel), bit-serial ALU (~2 bits/clock per the len+115 cycle counts in the instruction words). - FPGA budget (one tile, fully parallel): 8,192 × 26B = **208 KB pixel RAM** (~52 BRAM36) + 8,192 serial ALUs (~5-8 LUT each ≈ 40-65k LUT) + the tree evaluator (DSP adders). Fits a mid-range part (Artix-7 100T tight, Kintex/UltraScale+ comfortable). Time-multiplexing 8:1 makes it tiny — the original ran ~40 MHz; 200 MHz fabric has 5× headroom before parallelism. - The original processed the frame's 52 tiles (832×512 / 64×128) sequentially per renderer — an FPGA build does the same with one physical tile. ### IGC sequencer — reimplementation from our ISA spec - Custom UNC Pixel-Planes 5-lineage silicon. No netlist, no HDL, no docs in the dump. The instruction set is the one we cracked: `addr | op<<8 | aux<<16 | (len+115)<<23 | S1<<31`, op table in IGC-ENCODING-DERIVATION.md (named via ADDR + DUMP + expanded compiler output). An RTL IGC = a decoder + micro-sequencer driving the EMC controls — straightforward ONCE the op table is complete. **Open items = the same spec gaps the emulator has** (a handful of eof ops, SCMEMA/FCMEMA seed semantics, carry/latch details). ### DMA engine - Descriptor format fully known (DMAENGN.H + live captures): 64-bit {addr, count|opcode} pairs, SEND/SENDE/TILE/TXDN/GOTO/FLUSH/WAIT/STOP, 127-longword chunking, GOTO-chained binchunks. Trivial RTL. - **Open item: the TXDN texture-fetch path** (texels stream to the EMC io port, bits 24+, via nested download programs at 0x8018000+) — being mapped now; needed by every substrate. ### i860 XP — the mountain, and how to route around it - No mature open i860 core known to us (fact-check welcome). The chip's exposed pipelines (3-stage FP adder, 2/3-stage multiplier, KR/KI/T, DIM, delay-slot annulment) are exactly what we had to model in emu860 — which is now MAME-validated + capture-validated and constitutes an executable spec for any future RTL attempt. - Pragmatic architecture: **i860 in software** — a C/JIT port of emu860 (the original is ~40 MHz dual-issue; a modern host or a Zynq hard-core reaches real-time comfortably), feeding the FPGA raster side through the same DMA queue interface the real firmware uses. i860 RTL is a separate multi-month project nobody needs for either goal. ### T425 transputer - Open T4xx cores exist; but the transputer is boot/comms only. For a wire-identical card, implement the link + iserver handshake + CCB mailbox (all documented/emulated already) — a small FSM, not necessarily a full transputer. ### Video out - 832×512 native (dPL3), ADV7150 DAC on the original; standard timing + the ramp/texmode LUT stage (output colour = ramp(texu) — pvision model). The ramp tables come over the wire; the LUT is a BRAM. ## Three retargets of one spec | Goal | Substrate | Note | |---|---|---| | DOSBox renderer (ship as software) | **GPU compute** | EMC pixel = GPU thread; 1:1 mapping; real-time trivial | | Physical pod card / preservation | **FPGA raster + software i860** | wire-identical boot; EISA/link adapter | | The spec itself | `igc_exec.py` (now) | golden model both validate against | ## Sequencing 1. Finish the spec (TXDN protocol, last ops) in the emulator — in progress. 2. Restructure `igc_exec` so the op table + tile semantics are a clean, portable core (parser / semantics / readout separated). 3. First retarget: GPU compute for the DOSBox goal (smallest step, biggest payoff for the project's stated aim). 4. FPGA raster side when/if a physical build is wanted — this note is its starting brief.